Results for “goal-driven”
31 skillsAutotelic Goal Setting
当设定个人或工作目标,希望目标本身能带来持续的内在动力和满足感时
11 · bundle
Define Goal
Shape a fuzzy intention into a concrete, measurable objective with explicit evidence, scope bounds, and a stop condition before starting work.
23.3k · bundle
Goal Hierarchy Design
当需要将模糊的长期愿景转化为可执行的日常行动,以提升专注力和生活掌控感时
11 · bundle
Ultragoal
Create and execute durable repo-native multi-goal plans over Codex goal mode artifacts.
0
Conscious Goal Framing
当需要将个人知识或经验转化为商业机会,或希望建立有意义的个人发展路径时
11 · bundle
Define Goal
Help the user define a concrete, measurable goal before starting work, especially when they ask to use the goal tool, create a goal, set an objective, clarify success criteria, or turn a fuzzy intention into a quantitative outcome. Use this skill for goal creation and goal refinement only; it does not manage durable snapshots, decision logs, or long-running execution artifacts.
0 · bundle
Tactical Pressure
当个人或团队因拖延、分心或动力不足,导致重要目标长期停滞不前,需要一种强制机制来激发高度专注和行动力时
11 · bundle
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
Dbs Goal
Audits fuzzy goals into checkable deliverables using Wittgenstein's philosophy of language, ensuring every word does work.
Proactive Goal Setting
当个体感到生活缺乏方向、陷入重复性任务或被动接受外部目标,导致焦虑、无聊或停滞时,调用此模型以重新获得对生活的掌控感和成长动力
11 · bundle
Life As Game Design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
Life As Game Framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
4 Hour Work System
当需要系统性地提升工作专注度和生产力,实现高质量成果时
11 · bundle
Drive Motivation
Design motivation systems for products and teams using Autonomy, Mastery, and Purpose (AMP) to drive intrinsic engagement.
1.6k · bundle
Team Okrs
Tracks team OKRs with quarter banner, objective columns, key result progress bars, owner avatars, and status pills.
· bundle
Goal System Alignment
当设定新目标或检视现有目标时,确保目标能通过高效的行为系统自动达成
11 · bundle
Quick
Executes small ad-hoc tasks with GSD guarantees, spawning planner and executor agents, tracking tasks in .planning/quick/, and updating STATE.md. Supports composable flags for discussion, research, plan-checking, and verification.
1 · bundle
Future Self Projection
当意识到当前行为模式可能导致不理想的未来,需要一种具体方法来激发改变动力时
11 · bundle
Badge System
Design badge and achievement systems for learning. TRIGGERS - Use when user needs help with badge-system related tasks.
22
37signals Way
Build lean, opinionated products using the 37signals philosophy from Getting Real, Rework, and Shape Up. Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", or "opinionated software". Also trigger when cutting scope to ship faster, running small teams, avoiding long-term roadmaps, or eliminating meetings. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
28 · bundle
Lead Router
Routes qualified leads to the right team member or sequence based on score, segment, and source. Applies configurable routing rules to assign leads to founder direct, SDR sequences, or nurture campaigns.
2 · bundle
Goals
Measure declared project fitness goals without recommending or applying work. Triggers: "measure goals", "check project fitness".
0 · bundle
Product Vision
Brainstorm an inspiring, achievable, and emotional product vision that motivates teams and aligns stakeholders.
22.6k
Learn By Building
当需要高效掌握新技能并将知识转化为实际成果,避免“纸上谈兵”时
11 · bundle
Do
Routes freeform user requests to the appropriate GSD command based on intent, confirming the routing before dispatching.
1 · bundle
Trace
Evidence-driven tracing lane that orchestrates competing tracer hypotheses in Claude built-in team mode
1
Drive Motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
28 · bundle
Focus Formula
当需要系统性地规划个人生活、职业发展或特定项目,以摆脱外部干扰、聚焦核心目标时
11 · bundle
Combat Mode Strategy
当需要在2-3个月内集中精力攻克一个重大、有挑战性的个人或职业目标时,使用此模型
11 · bundle
Kpi Tracker
Set up and track KPI dashboards with targets, actuals, and trend analysis. TRIGGERS - Use when user wants to define KPIs, track metrics, or create a scorecard.
3