Results for “hids”
16 skillshig-inputs
Provides Apple Human Interface Guidelines for designing input methods across Apple platforms, including gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, spatial interactions, focus systems, remotes, motion sensors, and nearby interactions.
42.4k · bundle
hig-inputs
Apple HIG: Inputs
6 · bundle
redis-cache-designer
Designs Redis caching strategies with key patterns, TTL policies, and eviction configurations
6 · bundle
harness-hiring
HR hiring. Searches .harness/shared/HR-Resource candidates, installs selected worker skills into .claude and .codex, and records roster wiring.
2
hydrex
Lock HYDX for voting power, vote on liquidity pool strategies, deposit single-sided liquidity into auto-managed vaults, and claim oHYDX rewards on Base.
1.2k · bundle
hook-development
Use when creating hooks for Claude Code plugins. Covers hook events, configuration, exit codes, and stdin/stdout contracts. Hooks execute in response to events to validate operations and enforce policies.
1 · bundle
ghidra-reverse
Performs free, open-source reverse engineering with Ghidra using headless or GUI modes, including decompilation, cross-references, and optional MCP workflows when IDA is unavailable.
12.8k · bundle
performing-ssl-stripping-attack
Simulates SSL stripping attacks using sslstrip, Bettercap, and mitmproxy in authorized environments to test HSTS enforcement, certificate validation, and HTTPS upgrade mechanisms.
24.6k · bundle
pixel-art
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
128 · bundle
burn-hud
Burn HUD
18 · bundle
performing-deception-technology-deployment
Deploys deception technology including honeypots, honeytokens, and decoy systems to detect attackers who have bypassed perimeter defenses, providing high-fidelity alerts with near-zero false positive rates.
24.6k · bundle
hig-inputs
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial...
1 · bundle
frida
Dynamic instrumentation via Frida - attach to or spawn a process, load a JS hook script, capture send() events into a lifecycle-managed run directory. Supports local, USB-attached, and remote frida-server targets.
2
bids
> Use this skill when working with Brain Imaging Data Structure (BIDS) datasets: organizing neuroscience and biomedical data (MRI, EEG, MEG, iEEG, PET, microscopy, NIRS, motion capture, EMG, MR spectroscopy, behavioral), querying BIDS layouts, validating compliance, converting DICOM to BIDS, writing metadata sidecars, or creating BIDS derivatives.
2 · bundle
design-apple-hig
Apple Human Interface Guidelines
18 · bundle
hud
Show or configure the OMX HUD (two-layer statusline)
1