Results for “playing-to-win”
29 skillsYoink
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder, check game stats and leaderboards, view player scores, and compete for the trophy. Uses Bankr for transaction execution.
1
Yoink
Play an onchain capture-the-flag game on Base by yoinking the flag from the current holder, checking game stats and leaderboards, and competing for the trophy using Bankr for transaction execution.
1.2k · bundle
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
Raffle Winner Picker
Picks random winners from lists, spreadsheets, or Google Sheets for giveaways, raffles, and contests. Ensures fair, unbiased selection with transparency.
3
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
Ptw Analysis
Price-to-win lens using GSA CALC+, BLS OEWS, and incumbent USASpending award patterns for a pursuit. Use when user asks for realism checks or competitive pricing posture before proposal — draft skill, not production-verified.
0
Raffle Winner Picker
Randomly selects winners from lists, spreadsheets, or Google Sheets for giveaways, raffles, and contests with fair, transparent selection.
66.9k
Cattown
Interact with Cat Town, a Farcaster-native game world on Base, covering KIBBLE staking, world state, fishing drops, competitions, raffles, boutique, gacha, and tokenomics.
1.2k · bundle
37signals Way
Build lean, opinionated products using the 37signals philosophy from Getting Real, Rework, and Shape Up. Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", or "opinionated software". Also trigger when cutting scope to ship faster, running small teams, avoiding long-term roadmaps, or eliminating meetings. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
28 · bundle
Spike
Throwaway experiments to validate an idea before build.
2
Economy Design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
Co Sell Play
Run a co-sell with a partner on a named account and actually close together, not just trade a lead. It maps the account across both companies, sets who owns what so nothing falls between you, builds the joint value story neither of you tells alone, and plans the path to close so the partner is a force in the deal, not a spectator. Built for B2B partnerships and sales teams, customizable to your CRM and your co-sell motion. Trigger on "run a co-sell", "co-sell on this account", "map the account with our partner", "who owns what in this joint deal", "joint value story", or any partner co-sell request on a named account.
0 · bundle
Life As Game Design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
Game Design
Game design principles. GDD structure, balancing, player psychology, progression.
3
Spike
Runs throwaway experiments to validate feasibility, compare approaches, and surface unknowns before committing to a real build.
2
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
Career Game Design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
Life As Game Framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
Rhino Strategy
RHINO — Momentum pyramider. Top 10 assets by OI + volume. Enters small (30% of max) on high-conviction convergence, then adds to winners at +10% ROE (40% more) and +20% ROE (final 30%). Thesis re-validated before every add — 4h trend intact, SM aligned, volume present. DSL High Water Mode trails the full position. The only skill in the zoo that builds into winners instead of entering full size and hoping.
1 · bundle
Playwright Generate Test
Generates a Playwright test from a user-provided scenario by recording browser interactions via Playwright MCP, then saves and runs the test until it passes.
36.2k
Spike
Throwaway experiments to validate an idea before build.
1
Spike
Throwaway experiments to validate an idea before build.
0
Learn By Building
当需要高效掌握新技能并将知识转化为实际成果,避免“纸上谈兵”时
11 · bundle
Drive Motivation
Design motivation systems for products and teams using Autonomy, Mastery, and Purpose (AMP) to drive intrinsic engagement.
1.6k · bundle
37signals Way
Shape, bet, and build products using the 37signals philosophy from Getting Real, Rework, and Shape Up — fix time, flex scope, and ship with small autonomous teams.
1.6k · bundle
Dice
Roll dice, track scores, and manage game stats for tabletop gaming. Use when rolling dice, tracking scores, ranking players, reviewing history.
12 · bundle
Level Design
World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.
128 · bundle
Focused Work Gameframe
当需要进入高效、创造性的深度工作状态,并将工作体验从“压力”转化为“有挑战的游戏”时
11 · bundle
Game Testing
Plan and execute game QA including functional testing, playtesting, performance testing, compatibility testing, and bug tracking workflows. Use when setting up quality assurance for a game project. Also trigger for "game QA", "playtest", "bug tracking", "game testing", "QA plan", "regression testing", or "compatibility testing".
0