Results for “productivity-game”
35 skillsfocused-work-gameframe
当需要进入高效、创造性的深度工作状态,并将工作体验从“压力”转化为“有挑战的游戏”时
11 · bundle
life-game-optimization
当感到生活混乱、压力大、注意力分散,希望系统性地优化心智资源分配以提升创造力和生活体验时
11 · bundle
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
life-as-game-framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
life-as-game-design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
economy-design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
game-concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
4-hour-work-system
当需要系统性地提升工作专注度和生产力,实现高质量成果时
11 · bundle
drive-motivation
Design motivation systems for products and teams using Autonomy, Mastery, and Purpose (AMP) to drive intrinsic engagement.
1.6k · bundle
office-hours
YC Office Hours — two modes. (gstack)
0 · bundle
game-balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
focused-work-system
当希望提升个人工作效率,实现深度工作,并追求工作与生活的更好平衡时
11 · bundle
balance-test
Analyzes game balance by extracting stats from code and running mathematical simulations, including DPS tier lists, TTK matrices, EHP comparisons, economy stress tests, progression pacing, and Monte Carlo RNG simulations.
13
pua-ja
日本語の生産性コーチングモード。明示的な依頼、反復失敗、受け身、検証不足、品質不満のときに、構造化トラブルシューティングと証拠ベースの完了確認を促す。
0
productivity-teach
Teach the user a new skill or concept in a multi-session teaching workspace with missions, lessons, and learning records.
0 · bundle
run
Execute the full AgentHub competition lifecycle in a single command: initialize, capture baseline, spawn agents, evaluate results, and merge the winner.
20.4k
game-prototyping
Plan and execute rapid game prototypes to validate mechanics, test assumptions, and find the fun before committing to full production. Use when building playable proofs-of-concept. Also trigger for "prototype", "game jam", "proof of concept", "find the fun", "playable demo", or "rapid prototype".
0
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
28 · bundle
tactical-pressure
当个人或团队因拖延、分心或动力不足,导致重要目标长期停滞不前,需要一种强制机制来激发高度专注和行动力时
11 · bundle
career-game-design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
product-brainstorming
product-brainstorming
0
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
3
intensity-management
当需要规划或评估一个高强度工作阶段(如冲刺项目、密集训练、创作期)时,调用此模型来设定合理的边界并确保可持续性
11 · bundle
outcome-map
Create product objectives, key results, initiatives, guardrails, and review cadence.
0
inspiration-action-law
当需要建立可持续的创造节奏,将灵感转化为行动时
11 · bundle
office-hours
YC Office Hours — two modes. Startup mode: six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit. Builder mode: design thinking brainstorming for side projects, hackathons, learning, and open source. Saves a design doc. Use when asked to "brainstorm this", "I have an idea", "help me think through this", "office hours", or "is this worth building". Proactively invoke this skill (do NOT answer directly) when the user describes a new product idea, asks whether something is worth building, wants to think through design decisions for something that doesn't exist yet, or is exploring a concept before any code is written. Use before /plan-ceo-review or /plan-eng-review. (gstack)
0 · bundle
brainstorm
Structured brainstorming for projects and features. Explores multiple options before implementation.
3
pua-ja
日本語の生産性コーチングモード。明示的な依頼、反復失敗、受け身、検証不足、品質不満のときに、構造化トラブルシューティングと証拠ベースの完了確認を促す。
0 · bundle
37signals-way
Build lean, opinionated products using the 37signals philosophy from Getting Real, Rework, and Shape Up. Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", or "opinionated software". Also trigger when cutting scope to ship faster, running small teams, avoiding long-term roadmaps, or eliminating meetings. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
28 · bundle
retro
Weekly engineering retrospective. (gstack)
0 · bundle
pua-en
Performance-coaching mode for repeated failures, passive behavior, completion-quality issues, or explicit try-harder requests. Uses structured troubleshooting and evidence-first delivery habits.
0 · bundle
game-testing
Plan and execute game QA including functional testing, playtesting, performance testing, compatibility testing, and bug tracking workflows. Use when setting up quality assurance for a game project. Also trigger for "game QA", "playtest", "bug tracking", "game testing", "QA plan", "regression testing", or "compatibility testing".
0
load-testing
Most teams run one test — expected peak for ten minutes — and believe they have
2
focus-formula
当需要系统性地规划个人生活、职业发展或特定项目,以摆脱外部干扰、聚焦核心目标时
11 · bundle