Results for “reward-functions”
21 skillsreward-function-v410
v4.1.0 reward function redesign to fix overtrading and DSR dominance
3
reward-function-v330
Use when tuning RL reward function weights, fixing reward hacking, or addressing P&L gradient issues
3
drive-motivation
Design motivation systems for products and teams using Autonomy, Mastery, and Purpose (AMP) to drive intrinsic engagement.
1.6k · bundle
pump-token-incentives
Volume-based PUMP token reward system with day-indexed epochs, pro-rata distribution, accumulator tracking, and cross-program claiming on Solana.
9
economy-design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
job-to-be-done-map
Frame jobs, triggers, desired outcomes, anxieties, and product opportunities.
0
influence-functions-in-deep-learning-arxiv-2002-08484v3
Influence Functions in Deep Learning
6
tw-review-fold
Classifies code review findings to choose the smallest correct response, preventing one-patch-per-comment churn.
7
review-animations
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
5k · bundle
functional
Refactors Swift code toward declarative functional programming with immutability, value types, pure functions, transformations, and closure-based APIs.
7
autotelic-goal-setting
当设定个人或工作目标,希望目标本身能带来持续的内在动力和满足感时
11 · bundle
holonic-alignment
当寻求个人行动或项目在更宏大系统中的意义,或需要将日常工作与长远价值连接时
11 · bundle
pump-claims-readonly
Read-only query methods for PumpFun claims — unclaimed token rewards, creator vault balances, volume accumulators, distributable fees, and current-day token previews across Pump and PumpAMM programs.
9
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
28 · bundle
axaz-action
Action (axaz-action)
1 · bundle
review-animations-2
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy, flagging issues with easing, duration, performance, and accessibility.
5k · bundle
badge-system
Design badge and achievement systems for learning. TRIGGERS - Use when user needs help with badge-system related tasks.
3
fp-react
Apply functional programming patterns with fp-ts in React, covering state management, form validation, and data fetching for React 18/19 and Next.js 14/15.
42.4k
pua-ja
日本語の生産性コーチングモード。明示的な依頼、反復失敗、受け身、検証不足、品質不満のときに、構造化トラブルシューティングと証拠ベースの完了確認を促す。
0
tactical-pressure
当个人或团队因拖延、分心或动力不足,导致重要目标长期停滞不前,需要一种强制机制来激发高度专注和行动力时
11 · bundle
pro
PUA Pro extensions: self-evolution notes, compaction state continuity, KPI-style summaries, flavor switching, and feedback tools.
0