Plugins
2 plugins@owl-listener
Design Research
User research skills for designers: personas, empathy maps, journey maps, interview scripts, usability testing, and card sorting.
12 skills · plugin
@owl-listener
Prototyping Testing
Prototyping and testing skills: wireframe specs, usability heuristics, heuristic evaluations, accessibility audits, A/B test design, and benchmark analysis.
8 skills · plugin
Results for “usability”
22 skillsaesthetic-usability
Apply the Aesthetic-Usability Effect to ensure visual consistency and polish translate into user trust and perceived quality without masking genuine usability problems.
1.7k
heuristic-evaluation
Conduct expert heuristic evaluations of digital interfaces using Nielsen's 10 usability heuristics and domain-specific criteria.
1.7k
test-scenario
Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.
1.7k
prototype-strategy
Choose the right prototyping fidelity and method for the design question.
1.7k
interaction-design
Design interaction flows, states, and microinteractions for usability and feedback clarity. Use when: (1) defining flows, (2) state/error handling, (3) reducing cognitive load. NOT for: final code implementation.
0
click-test-plan
Design click and first-click tests to evaluate navigation clarity and information findability in user interfaces.
1.7k
More results
hicks-law
Reduce decision time and cognitive burden by limiting the number and complexity of simultaneous choices in user interfaces.
1.7k
critique-affordance
Analyze a screen's interactive affordances to identify clickability issues, state visibility gaps, CTA clarity problems, and action discoverability failures.
1.7k
golang-patterns
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable applications.
226k
ui-styling
Builds accessible React UIs with shadcn/ui components, Tailwind CSS utility styling, and canvas-based visual design systems.
1 · bundle
golang-patterns
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
1
user-story
Create user stories using Mike Cohn format with Gherkin acceptance criteria, translating user needs into development-ready work with clear outcomes and testable conditions.
5.6k · bundle
go-services
Go Services
128 · bundle
animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
2
golang-patterns
Provides idiomatic Go patterns, best practices, and conventions for writing, reviewing, and refactoring Go code.
0
golang-patterns
用于构建健壮、高效且可维护的Go应用程序的惯用Go模式、最佳实践和约定。
0
ui-ux-pro-max
UI/UX design intelligence with searchable database
1 · bundle
ui-ux-guidelines
Use when designing or building any user interface to ensure consistency, usability, and visual quality across all user-facing applications. This skill provides core UI/UX principles and standards for the enterprise ecosystem.
0
bolder
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
2
animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
7
mojo
Expert guidance for Mojo, the programming language by Modular that combines Python's usability with C-level performance. Helps developers write high-performance AI/ML code, optimize numerical computations with SIMD and parallelism, and gradually port Python code to Mojo for orders-of-magnitude speedups.
0
mobile-ux
Design for mobile — touch targets, thumb zones, gesture patterns, iOS and Material 3 platform conventions, mobile form design, and responsive breakpoints. Use when building mobile-first UI, reviewing a layout for phone/tablet, asked about "touch targets", "thumb zone", "iOS conventions", "Android Material", "mobile form", or "responsive design". Do NOT use for desktop-only UIs — use `ux-heuristics` for general usability.
2