Results for “vertex-shader”
31 skillsMore results
threejs-shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
0
vfx-realtime
Expert real-time VFX artist specializing in particle systems, shader effects, and the invisible craft that makes games feel satisfying. Masters Niagara, VFX Graph, Godot GPU particles, and understands the AAA principles that make effects read clearly at 60fps. Use when "particle system, visual effects, vfx, particles, niagara, vfx graph, flipbook, sprite sheet, explosion effect, magic effect, trail effect, beam effect, dissolve, distortion, force field, hit effect, muzzle flash, impact effect, smoke particles, fire effect, soft particles, game juice, screen shake, particle overdraw, effect optimization, vfx, particles, effects, niagara, vfx-graph, game-juice, visual-effects, shaders, flipbook, trails, beams, explosions, optimization, gpu-particles" mentioned.
128 · bundle
deck-graphify-dark
Creates a dark-themed presentation deck with gradient backgrounds, floating blur orbs, SVG force-directed graphs, and JetBrains Mono code highlighting.
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mengto-reveal-hover-effect
Use when building cursor-following spotlight reveals that expose a second aligned image through a soft radial mask—hover-to-color, before-and-after, x-ray, material, texture, product-detail, or illustrated heroes where a desaturated or embossed base stays visible while another treatment follows an eased pointer.
0 · bundle
gpui-shaders
Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).
10 · bundle
shader-dev
Create real-time GLSL shader effects including ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, and post-processing with 36 documented techniques.
12.9k · bundle
vfx-text-cursor
Creates a video intro frame with a typing cursor effect that reveals text character by character, accompanied by chromatic aberration trails and directional light leaks.
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vfx-compositing-helper
Assists with visual effects compositing workflows including green screen, particle effects, and color matching
6 · bundle
shader-dev
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
228 · bundle
shader-dev
Use when creating GLSL shaders for real-time visual effects
1
slang-shader-engineer
Write, review, refactor, and optimize Slang shader code for graphics, compute, tessellation, and ray tracing pipelines with cross-compilation support.
36.2k · bundle
exp-simd-vectorization
Optimizes hot-path scalar loops in .NET 8+ with cross-platform Vector128/Vector256/Vector512 SIMD intrinsics, or replaces manual math loops with single TensorPrimitives API calls.
4k
masked-autoencoders-are-scalable-vision-learners-arxiv-2111-
Masked Autoencoders Are Scalable Vision Learners
6
mengto-webgl-laser
Use when adding a fixed full-screen WebGL laser background with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog. Prefer this over mengto-corner-lasers when the beam is a full-viewport WebGL background, not corner ornaments; not for full page layout, copy, or unrelated particle systems.
0 · bundle
glsl
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
1.7k · bundle
viper-strategy
VIPER v2.1 — Range-bound liquidity sniper. Enters at support/resistance when Bollinger Bands are tight, ATR is low, RSI is at extremes within the range, and volume is declining. Works when nothing is trending — the chop predator. USD-weighted OI filtering (min $5M). DSL High Water Mode (mandatory). 5-minute scan interval. Second-best performer in the Senpi zoo at +6.2% ROI.
1 · bundle
mengto-background-grid-webgl
Use when adding a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax. Prefer this over mengto-atmosphere-background when the grid/mesh motion is the hero, not soft light folds.
0 · bundle
bald-eagle-strategy
BALD EAGLE v3.0 — XYZ Alpha Hunter (Hardened). Focused on 6 high-liquidity XYZ assets: CL, BRENTOIL, GOLD, SILVER, SP500, XYZ100. Conviction-scaled leverage (5-10x based on score). Wider DSL for macro assets. Maker-only execution. Scanner calls create_position internally. v3.0: focused assets, conviction-scaled leverage, XYZ-tuned DSL, no thesis exit.
1 · bundle
pytorch-fsdp2
Adds PyTorch FSDP2 (fully_shard) to training scripts with correct init, sharding, mixed precision/offload config, and distributed checkpointing. Use when models exceed single-GPU memory or when you need DTensor-based sharding with DeviceMesh.
10.4k · bundle
mengto-globe-particles
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.
0 · bundle
frame-liquid-bg-hero
Generates a single-file HTML hero section with WebGL-inspired fluid background and overlaid quote, suitable for video intros, landing pages, or posters.
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visitor-pixel
visitor-pixel
1
vercel-inspired-design-analysis
Analyzes Vercel's design language, documenting its color system, typography, surface hierarchy, and gradient-based decorative system for use in design systems or brand analysis.
50.9k · bundle
social-media-matrix
Build a cinematic, data-dense multi-platform social media dashboard with KPI matrix, interactive charts, insights drawer, and dark/light theme toggle.
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simulator-graph
Simulator.Company graph structure specialist. Use when the user wants to build, edit, analyze, inspect, or ask questions about business process graphs, flowcharts, algorithms, actors (nodes), links (edges), or layers (visual views) in Simulator.Company. Trigger on any of these intents: — Creating: "create graph", "build flowchart", "new diagram", "add actor", "add block to graph", "create algorithm", "draw flowchart", "digital twin", "create process on graph", "build process diagram", "FlowchartBlock", "startStop", "predefinedProcess". — Editing: "edit graph", "update actor", "rename node", "change color", "move actor", "add step to flowchart", "modify diagram", "restructure process", "add edge", "remove link", "reorder steps", "update layer". — Syncing: "push graph", "pull graph", "sync graph", "push changes", "apply edits to layer". — Querying / analysis: "what actors are on this layer", "show me the graph", "who is connected to", "find actor", "list nodes", "describe the process", "analyze the flowchart",
59 · bundle
mengto-glass-dark-ui
Use when asked for dark-mode glassmorphism cards, frosted dark hero sections, blur panels, or glass UI with gradient/glow borders via a pseudo-element mask. Prefer this over mengto-dark-glass-clean-layout when isolated glass cards/borders matter, not multi-column workspace shells; prefer over mengto-glass-dark-mode-clock when there are no clock dials; prefer over mengto-blue-laser-clean-glass-layout when gradient borders matter more than blue laser atmosphere.
0 · bundle
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3
synthtext-synthetic-data-for-text-detection-arxiv-1604-06646
SynthText: Synthetic Data for Text Detection
6
pytorch-fsdp2
Adds PyTorch FSDP2 (fully_shard) to training scripts with correct init, sharding, mixed precision/offload config, and distributed checkpointing. Use when models exceed single-GPU memory or when you need DTensor-based sharding with DeviceMesh.
0 · bundle
fox-strategy
FOX v2.0 — Dual-mode emerging movers scanner. All live trading lessons from Fox v1.0 applied, plus one experimental tweak: Stalker minReasons = 3. Stalker entries must have at least 3 distinct scoring reasons, not just pass the score threshold. This forces breadth of confirmation beyond the auto-awarded base climb score + one bonus. Stalker minScore 7, minTotalClimb 8, tighter Phase 1 for low-score entries, consecutive-loss streak gate. XYZ banned. Leverage 7-10x. DSL exit managed by plugin runtime via runtime.yaml.
1 · bundle