Results for “web-animation”
24 skillsthreejs-animation
Create and control Three.js animations including keyframe, skeletal, morph target, and animation blending.
2.5k
rive
Build interactive animations with Rive — load .riv files, control state machines, respond to user input, and embed runtime animations in web and mobile apps. Use when tasks involve interactive UI animations, character animations with state logic, animated icons with hover/click states, or game-like interactions in production apps.
0
prototype-web
Generates a high-fidelity, clickable web prototype with navigation, hero, features, and CTA sections.
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web-proto-soft
Creates Apple-style soft UI prototypes with squircle cards, spring motion, and ambient mesh backgrounds.
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More results
design-build
Builds production-grade web or mobile interfaces with distinctive design, modern CSS, and purposeful motion, inferring intent from the codebase without asking questions.
13
web-proto-editorial
Creates editorial-minimalist web prototypes with warm monochrome canvas, serif display and grotesque body typography, hairline borders, and ambient micro-motion.
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video-hyperframes
Generates a sequence of fullscreen video frames with cinematic visuals, auto-play, and metadata for Remotion/Hyperframes rendering.
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animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
7
animation-motion
Implement Flutter animations and motion design, from implicit and explicit animations to Hero transitions, Rive, and Lottie, with project structure and code examples.
4
animate
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
61
muapi-cartoon-dance-animation
Generates a Pixar-style 3D cartoon character from a photo and animates it with a reference dance video using the MuAPI platform.
3.7k
manim-video
Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
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animation-montage
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.
605 · bundle
manim-video
Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
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animation-basics
Animation theory covering the 12 principles of animation and timing guidance. Use when designing motion, choosing easing approaches, or improving animation quality.
63
manim-video
构建可复用的Manim解释器,用于技术概念、图表、系统图和产品演示,并在需要时移交给更广泛的ECC视频栈。当用户希望获得清晰的动画解释而非通用的人物讲解脚本时使用。
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animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
2
manim-video
Manim CE animations: 3Blue1Brown math/algo videos.
1 · bundle
manim-video
Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed.
0 · bundle
p5js
Creates production-grade p5.js sketches: generative art, interactive visualizations, 3D scenes, shaders, and audio-reactive visuals, with export to HTML, PNG, GIF, MP4, or SVG.
2 · bundle
mengto-optimize-threejs-games
Use when profiling, diagnosing, or improving Three.js or WebGL game performance without regressing gameplay—frame-time drops, CPU/GPU pressure, draw calls, texture/geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
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high-end-visual-design
Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.
0
codex-pet
Codex Pet generator on RunComfy. Build a Codex-compatible Codex Pet spritesheet.webp + pet.json from a single reference image, drop it into `${CODEX_HOME:-$HOME/.codex}/pets/<name>/` and Codex picks it up as a custom Codex Pet next to the 8 built-ins. This skill produces the exact Codex Pet atlas Codex expects (1536x1872 PNG/WebP, 8 cols x 9 rows, 192x208 cells, 9 animation states — idle, running-right, running-left, waving, jumping, failed, waiting, running, review). Calls OpenAI GPT Image 2 edit ONCE via the local RunComfy CLI as `runcomfy run openai/gpt-image-2/edit` to produce a canonical Codex Pet pose, then assembles all 9 animation rows programmatically with ImageMagick micro-transforms — no Codex Pro, no `$imagegen`, no OPENAI_API_KEY required, only RUNCOMFY_TOKEN. Triggers on "codex pet", "create codex pet", "make codex pet", "hatch codex pet", "/hatch image", "desktop pet codex", "codex pets", "spritesheet.webp", or any explicit ask to build a custom pet for OpenAI Codex.
33
codex-pet
Codex Pet generator on RunComfy. Build a Codex-compatible Codex Pet spritesheet.webp + pet.json from a single reference image, drop it into `${CODEX_HOME:-$HOME/.codex}/pets/<name>/` and Codex picks it up as a custom Codex Pet next to the 8 built-ins. This skill produces the exact Codex Pet atlas Codex expects (1536x1872 PNG/WebP, 8 cols x 9 rows, 192x208 cells, 9 animation states — idle, running-right, running-left, waving, jumping, failed, waiting, running, review). Calls OpenAI GPT Image 2 edit ONCE via the local RunComfy CLI as `runcomfy run openai/gpt-image-2/edit` to produce a canonical Codex Pet pose, then assembles all 9 animation rows programmatically with ImageMagick micro-transforms — no Codex Pro, no `$imagegen`, no OPENAI_API_KEY required, only RUNCOMFY_TOKEN. Triggers on "codex pet", "create codex pet", "make codex pet", "hatch codex pet", "/hatch image", "desktop pet codex", "codex pets", "spritesheet.webp", or any explicit ask to build a custom pet for OpenAI Codex.
12