Results for “device-mesh”
19 skillsmeta-design-analysis
Documents Meta's design system for commerce surfaces, including color tokens, typography hierarchy, spacing, and responsive patterns for hardware merchandising.
50.9k · bundle
media-use
Resolves, generates, and operates on media assets (audio, images, icons, logos, voice, color grades, LUTs) for HyperFrames projects, using a local cache and the HeyGen CLI for free-usage catalog search and TTS.
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display-glasses-with-jetpack-compose-glimmer
Build augmented reality interfaces for display glasses using Jetpack Compose Glimmer, covering design principles, theming, input mapping, and projected activity setup.
6.1k · bundle
sentri-inspired-design-analysis
Documents Sentri's design language with color tokens, typography hierarchy, and layout patterns for a developer-tools brand.
50.9k · bundle
theverge
Provides a comprehensive design system specification inspired by The Verge's 2024 redesign, including color palette, typography, and component styles for building dark-themed editorial interfaces.
50.9k · bundle
mockup-device-3d
Renders UI content inside 3D iPhone and MacBook mockups using CSS transforms, with glass lens flares, ground reflection, and an optional turntable animation.
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stitch-design-taste
Generates DESIGN.md files for Google Stitch that encode premium, anti-generic UI standards including typography, color, layout, motion, and anti-patterns.
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pitch-deck-visuals
Create investor-ready pitch deck visuals using the inference.sh CLI, with a 12-slide framework, typography and color rules, and slide-by-slide design guidance.
584
liquid-glass-design
Implement Apple's Liquid Glass design system for iOS 26+ with dynamic glass materials, blur, reflection, and interactive morphing in SwiftUI, UIKit, and WidgetKit.
226k
vercel-inspired-design-analysis
Analyzes Vercel's design language, documenting its color system, typography, surface hierarchy, and gradient-based decorative system for use in design systems or brand analysis.
50.9k · bundle
resend-design-analysis
Analyzes and documents Resend's brand design system, including color palette, typography, spacing, and component patterns for dark-themed developer tools.
50.9k · bundle
taste-design
Generates DESIGN.md files for Google Stitch that encode premium, anti-generic UI standards including typography, color, layout, motion, and anti-patterns.
0 · bundle
stitch-taste-design
Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
0 · bundle
raycast
Documents the Raycast design system with color tokens, typography hierarchy, and surface modes for building consistent dark-mode interfaces.
50.9k · bundle
stitch-design-taste
Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
0 · bundle
deck-graphify-dark
Creates a dark-themed presentation deck with gradient backgrounds, floating blur orbs, SVG force-directed graphs, and JetBrains Mono code highlighting.
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display-glasses-with-jetpack-compose-glimmer
Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an Android XR Augmented Experience app with Jetpack Compose Glimmer that adheres to the Glimmer design system for optimized glasses styling.
0 · bundle
mobile-sweep
Runs a headless-Chromium sweep at phone/tablet widths to catch off-screen overflow, tiny touch targets, clipped text, and oversized modals, then reports each offender with a screenshot and a concrete fix.
13 · bundle
threejs-materials
Create and configure Three.js materials including PBR, basic, phong, shader, and physical materials for 3D rendering.
2.5k