Results for “device-posture”

11 skills
owl-listener
loading-states
Design loading, skeleton, and progressive content reveal patterns that maintain user confidence and perceived performance.
1.7k
joshuashepherd
asset-mockup
Places generated images into realistic device and print mockups such as laptops, phones, books, posters, and billboards for marketing previews and presentations.
1
bog5d
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Also applies to any HTML-rendered output with interactive elements — investor decks, annual reports, product pages, slide presentations (Reveal.js, Guizang PPT), interactive documents, and landing pages that need premium feel beyond static aesthetics. Not for static Word/PDF generation (typography rules only).
0 · bundle
voltagent
xai-inspired-design-analysis
Analyze and replicate xAI's design language: near-black canvas, white pill outlines, Universal Sans display type, and Geist Mono technical labels.
50.9k · bundle
voltagent
meta-design-analysis
Documents Meta's design system for commerce surfaces, including color tokens, typography hierarchy, spacing, and responsive patterns for hardware merchandising.
50.9k · bundle
inference-sh
app-store-screenshots
Create app store screenshots and preview videos for Apple App Store and Google Play with exact platform specs, device mockups, and gallery ordering guidance.
584
solizardking
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
0
tinh2
responsive
Audits and fixes responsive design issues across breakpoints, including fixed widths, missing media queries, non-responsive images, undersized touch targets, and horizontal scroll, with framework detection and verification at mobile, tablet, desktop, and wide viewports.
13
tinh2
mobile-sweep
Runs a headless-Chromium sweep at phone/tablet widths to catch off-screen overflow, tiny touch targets, clipped text, and oversized modals, then reports each offender with a screenshot and a concrete fix.
13 · bundle
alunadev
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Source: github.com/emilkowalski/skills.
3
emilkowalski
apple-design
Translates Apple's fluid interface design principles—spring animations, direct manipulation, interruptibility, and velocity handoff—into web implementations using CSS, Pointer Events, and spring libraries like Motion/Framer Motion.
5k