Packs

2 packs

Results for “feedback”

15 skills
More results
comeonoliver
animate
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
61
owl-listener
doherty-threshold
Apply the Doherty Threshold to keep system response times under 400ms, maintaining user flow and perceived performance.
1.7k
owl-listener
gesture-patterns
Designs intuitive gesture-based interactions for touch and pointer devices, covering core gestures, discoverability, feedback, thresholds, conflict resolution, and accessibility.
1.7k
antigravity
lookdev
Builds an interactive in-browser studio for tuning visual parameters (sliders, pickers, drag handles) or editing/annotating text and media, enabling real-time human-in-the-loop refinement instead of static comparisons or chat-based feedback.
42.4k
pwdev-solucoes
design-system
Documents, standardizes, and governs a Vue 3 + shadcn-vue design system, including component documentation templates, patterns for forms, empty states, loading states, and feedback, plus a consistency checklist and conventional commit conventions.
2
solizardking
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
0
alunadev
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Source: github.com/emilkowalski/skills.
3
bog5d
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Also applies to any HTML-rendered output with interactive elements — investor decks, annual reports, product pages, slide presentations (Reveal.js, Guizang PPT), interactive documents, and landing pages that need premium feel beyond static aesthetics. Not for static Word/PDF generation (typography rules only).
0 · bundle
fukukei23
media-use
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
0 · bundle