Results for “iphone”
15 skillsMore results
mobile-app
Generate a single-screen mobile app design inside a pixel-perfect iPhone 15 Pro frame with status bar, header, main content, and bottom tab bar.
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mockup-device-3d
Renders UI content inside 3D iPhone and MacBook mockups using CSS transforms, with glass lens flares, ground reflection, and an optional turntable animation.
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apple-design
Translates Apple's fluid interface design principles—springs, interruptible motion, velocity handoff, and momentum projection—into concrete web techniques for building and reviewing gesture-driven UI.
2
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
0
hig-inputs
Provides Apple Human Interface Guidelines for designing input methods across Apple platforms, including gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, spatial interactions, focus systems, remotes, motion sensors, and nearby interactions.
42.4k · bundle
liquid-glass-design
Implement Apple's Liquid Glass design system for iOS 26+ with dynamic glass materials, blur, reflection, and interactive morphing in SwiftUI, UIKit, and WidgetKit.
226k
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Source: github.com/emilkowalski/skills.
3
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Also applies to any HTML-rendered output with interactive elements — investor decks, annual reports, product pages, slide presentations (Reveal.js, Guizang PPT), interactive documents, and landing pages that need premium feel beyond static aesthetics. Not for static Word/PDF generation (typography rules only).
0 · bundle
apple-design
Translates Apple's fluid interface design principles—spring animations, direct manipulation, interruptibility, and velocity handoff—into web implementations using CSS, Pointer Events, and spring libraries like Motion/Framer Motion.
5k
liquid-glass-design
Implements Apple's Liquid Glass design system for iOS 26 apps, covering SwiftUI, UIKit, and WidgetKit integration with glass effects, morphing transitions, and customization.
1 · bundle
app-store-screenshots
Create app store screenshots and preview videos for Apple App Store and Google Play with exact platform specs, device mockups, and gallery ordering guidance.
584
liquid-glass-design
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
1
web-proto-soft
Creates Apple-style soft UI prototypes with squircle cards, spring motion, and ambient mesh backgrounds.
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apple-design-analysis
Documents Apple's design system including color tokens, typography hierarchy, spacing rhythm, and component patterns across five surfaces.
50.9k · bundle