Plugins
6 pluginscurated
Build RAG Pipeline with Pinecone
Build a production RAG pipeline and persistent agent memory using Pinecone as the vector database backend.
6 skills · plugin
curated
Build Feature with TDD Pipeline
Research, plan, implement with TDD, review, and commit a new feature.
5 skills · plugin
curated
Product Strategy Pipeline
From market analysis to north star metric, this pack builds a complete product strategy foundation.
4 skills · plugin
curated
Quarkus Release Pipeline
Install this pack to run build, static analysis, security scan, and diff review before a Quarkus release.
3 skills · plugin
curated
FP-TS Backend Toolkit
For Node.js/Deno developers building type-safe backends with fp-ts, covering async pipelines and service composition.
3 skills · plugin
@alirezarezvani
Engineering
37 advanced engineering skills: agent designer, agent workflow designer, RAG architect, database designer + schema designer + SQL assistant, migration architect, observability designer, dependency auditor, changelog generator (with semantic version bumper and hotfix/rollback procedures), API design reviewer, API test suite builder, CI/CD pipeline builder, MCP server builder, skill security auditor
33 skills · plugin
Results for “build-pipeline”
112 skillsLfg
Run the full autonomous shipping pipeline end-to-end, hands-off with no check-ins: plan, implement, review and fix, commit, push a branch, open a PR, and watch CI to green. Use only when the user explicitly asks to build or ship something autonomously all the way to an open PR, or invokes lfg directly — it pushes and opens a PR without stopping. Not for in-the-loop work where the user reviews each step: use ce-plan to plan, ce-work to implement a plan, ce-debug to fix a bug, or ce-commit-push-pr to commit and open a PR for existing changes.
2 · bundle
Gpui Rust Console
Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.
10 · bundle
Animato
Drive Animato (github.com/otdnnc/Animato) as an API-key agent loop that turns a rigged .fbx/.gltf model plus a plain-text motion request into a baked animation: upload the model, build the bpy prompt, spend one LLM call with your own key, gate the generated script, run it headless, and verify the animated output. Use when the user wants text-to-animation for a 3D character, an unattended animation pipeline driven by a Gemini or OpenAI-compatible API key, or help operating a local Animato server. Triggers on: animato, text to animation, animate a rigged model, bpy animation script, blender headless keyframe, /api/chat animation, character motion from a prompt, GEMINI_API_KEY animation.
42 · bundle
Matlab Prepare Signal Data
Use this skill when conditioning, loading, preparing, or labeling signal data for analysis or ML training. Covers: cleaning a single signal (fill gaps, remove drift, deoutlier, denoise, resample/align a time base) BEFORE analysis; building a `signalDatastore` pipeline; creating a `labeledSignalSet` for Signal Labeler; deriving labels (filename, folder, in-file, ROI, time-frequency ROI); stratified train/val/test splits; framing long signals; parallel processing; and shaping datastore output for `trainnet`. Triggers include "clean up this signal", "remove drift / detrend", "fill gaps", "remove spikes / outliers", "denoise", "resample to a uniform rate", "align channels", "labels from filenames", "stratified split", "prepare for Signal Labeler", and function names like `fillgaps`, `fillmissing`, `detrend`, `filloutliers`, `smoothdata`, `resample`, `synchronize`, `signalDatastore`, `labeledSignalSet`, `filenames2labels`, `folders2labels`, `splitlabels`, `framesig`, `framelbl`, `createDatastores`.
920 · bundle