Plugins
1 pluginResults for “game”
14 skillsGame Art
Game art principles. Visual style selection, asset pipeline, animation workflow.
3
Game Art
Game art principles. Visual style selection, asset pipeline, animation workflow.
1
Ivx Game Trailer
End-to-end game trailer production via the Content Factory trailer_factory pipeline — storyboard → animatic → audio → final cut with inspect-and-fix quality gate. Routes long-running work through Hermes Kanban so it survives pod restarts and exposes a multi-stage status board. Use whenever the user asks for a game trailer, gameplay video, launch teaser, App Store preview video, or any video promoting a game.
0
Chaos Engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates.
10.4k · bundle
Asc Release Flow
Determines whether an app is ready to submit to the App Store, then drives the release flow with asc: validation, staging, review submission, first-time availability, subscriptions, IAP, Game Center, and App Privacy checks.
7
Game Development Technical Artist
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization
2
More results
Chaos Engineering
Design, run, and learn from safe chaos engineering experiments with structured plans, blast radius calculation, and postmortem generation.
20.4k · bundle
Chaos Engineering
Injects intentional failures to test system resilience using Litmus and Chaos Monkey, with a prerequisite to validate detection before running experiments.
4 · bundle
Clay
AI 3D model generation agent. Generates text-to-3D and image-to-3D code (Python/JS/OpenSCAD) using Meshy, Tripo, Hunyuan3D, Rodin, Sloyd, and Stability APIs. Handles game pipeline integration, LOD, retopology, UV, and QC validation.
65 · bundle
Skill Stack
Classifies a repository into one of six archetypes and installs a curated bundle of agent skills covering build, test, review, deploy, and docs, with a user-visible manifest and a recorded stack file.
13
Wasm
You are an expert in WebAssembly, the binary instruction format for stack-based virtual machines. You help developers compile Rust, C, C++, Go, and AssemblyScript to WASM for near-native performance in browsers, edge functions, and serverless environments — building image/video processing, games, crypto, AI inference, and compute-intensive tools that run 10-100x faster than JavaScript.
0
Unity Xr
Unity XR — XR Interaction Toolkit 3.x (Interactor/Interactable/Manipulation), AR Foundation (planes, anchors, image tracking, body tracking), OpenXR, hand tracking on Quest/Vision OS. USE WHEN: VR/AR/MR projects, integrating XR controllers, AR plane detection, XR locomotion, hand tracking, eye tracking, OpenXR features. DO NOT USE FOR: regular 3D gameplay (use `unity-physics-anim`); rendering pipeline (use `unity-rendering` — XR has URP-specific considerations).
28
Unity CLI
Install, configure, and use the Unity Command Line Interface (CLI) for automated production workflows, project management, and cloud integration. Use when setting up CLI-based build automation, CI/CD pipelines, Editor/module management, authentication, or localhost API calls via the experimental Unity Pipeline package. Designed for verifiable, machine-readable game production workflows where the build machine must be describable and tests must return evidence. Triggers on: Unity CLI, unity command line, unity automation, unity ci/cd, unity build script, unity pipeline, unity production workflows.
42 · bundle
Ivx Gastown Sling
Dispatch coding work across the intelli-verse-x gastown swarm — pick the right rig (gastown, hermes-agent, content-factory, intelli-verse-kube-infra, intelliverse-x-games-platform-2, the SDKs, nakama, leantime, etc.), spawn or assign to a polecat with the right role (coder, reviewer, tester), monitor the convoy through to merge via the refinery. Use whenever the user says "have an agent fix X", "swarm on Y", "open PR for Z across all the SDK forks", "assign this work", or anything else that turns a beads task into a running async agent.
0