Results for “igx-orin”
10 skillsMore results
Tao Train Pointpillars
Train, evaluate, export, prune, and run inference for PointPillars 3D object detection models from LiDAR point clouds using NVIDIA TAO.
2.2k · bundle
Deepstream Import Vision Model
Import object detection models from HuggingFace or NVIDIA NGC into a DeepStream pipeline with automated ONNX download, TensorRT engine build, custom parser, multi-stream benchmark, and PDF report generation.
2.2k · bundle
Jetson Customize Camera
Enable MIPI/GMSL camera sensors on a Jetson Thor or Orin custom carrier by rendering a kernel-DT overlay from the in-tree sensor DTSI.
2.2k · bundle
Jetson Customize Pinmux
Parse a Jetson Orin/Thor pinmux XLSM spreadsheet and generate per-pin BCT DTSI files for a custom carrier board.
2.2k · bundle
Building Ioc Defanging And Sharing Pipeline
Build an automated pipeline to defang indicators of compromise (URLs, IPs, domains, emails) for safe sharing and distribute them in STIX format through TAXII feeds and threat intelligence platforms.
24.6k · bundle
Orlix
Analyze Base tokens, chat with 19 AI models, deploy B20 tokens, check balances and gas, and verify transactions — all through a unified API.
1.2k · bundle
Onnx
Open Neural Network Exchange format for model interoperability across frameworks. Export models from PyTorch, TensorFlow, and other frameworks to ONNX, optimize with ONNX Runtime, and deploy for cross-platform inference on CPU, GPU, and edge devices.
0
Expert Ops
基础设施运维专家入口。用于 Codex CLI 的 $expert-ops 调用。 适用于监控告警、可观测性、云基础设施与 IaC、安全加固、成本优化、备份恢复、容量规划和完整基础设施健康评估。 触发词:运维、SRE、Prometheus、Grafana、Terraform、Ansible、云架构、安全加固、成本优化、备份恢复、容量规划
0 · bundle
Unity Xr
Unity XR — XR Interaction Toolkit 3.x (Interactor/Interactable/Manipulation), AR Foundation (planes, anchors, image tracking, body tracking), OpenXR, hand tracking on Quest/Vision OS. USE WHEN: VR/AR/MR projects, integrating XR controllers, AR plane detection, XR locomotion, hand tracking, eye tracking, OpenXR features. DO NOT USE FOR: regular 3D gameplay (use `unity-physics-anim`); rendering pipeline (use `unity-rendering` — XR has URP-specific considerations).
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