Results for “ios-xe”
7 skillsMore results
108-jobs-bb8d0011
Runs and manages DNAnexus jobs and workflows, including monitoring, parallel execution, and error handling.
7 · bundle
asc-shots-pipeline
Automates iOS screenshot capture and upload: builds and launches the app on a simulator with xcodebuild/simctl, drives UI with AXe, frames screenshots with Koubou, and uploads them via the asc CLI.
7
xget
Use when tasks involve Xget URL rewriting, registry/package/container/API acceleration, integrating Xget into Git, download tools, package managers, container builds, AI SDKs, CI/CD, deployment, self-hosting, or adapting commands and config from the live README `Use Cases` section into files, environments, shells, or base URLs.
0 · bundle
implementing-taxii-server-with-opentaxii
Deploy and configure an OpenTAXII server to share and consume STIX-formatted cyber threat intelligence using the TAXII 2.1 protocol for automated indicator exchange between organizations.
24.6k · bundle
xray
Deploy and configure Xray proxy servers. Use when a user asks to set up VLESS, VMess, Trojan, or Shadowsocks proxies, configure Reality or TLS transport, deploy Xray with XTLS, set up fallback routing, manage multi-user access, configure traffic routing rules, set up CDN-based tunneling, build subscription links for client apps, monitor Xray traffic, or bypass network restrictions. Covers all major Xray protocols, transports, and deployment patterns.
0
unity-xr
Unity XR — XR Interaction Toolkit 3.x (Interactor/Interactable/Manipulation), AR Foundation (planes, anchors, image tracking, body tracking), OpenXR, hand tracking on Quest/Vision OS. USE WHEN: VR/AR/MR projects, integrating XR controllers, AR plane detection, XR locomotion, hand tracking, eye tracking, OpenXR features. DO NOT USE FOR: regular 3D gameplay (use `unity-physics-anim`); rendering pipeline (use `unity-rendering` — XR has URP-specific considerations).
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