Results for “ngrx”
10 skillsDeepstream Import Vision Model
Import object detection models from HuggingFace or NVIDIA NGC into a DeepStream pipeline with automated ONNX download, TensorRT engine build, custom parser, multi-stream benchmark, and PDF report generation.
2.2k · bundle
Launch Nemo Rl
Launch, monitor, stop, and debug NeMo-RL recipes on a Kubernetes cluster using the nrl-k8s CLI, supporting ephemeral and long-lived RayCluster modes.
2.2k · bundle
Nemo Rl Docs
Update docs/index.md and write Google-style docstrings for NeMo-RL documentation changes.
2.2k · bundle
Monorepo Navigator
Navigate, manage, and optimize monorepos with tools like Turborepo, Nx, pnpm workspaces, and Lerna. Enables cross-package impact analysis, selective builds and tests, remote caching, dependency graph visualization, and structured multi-repo to monorepo migrations.
20.4k · bundle
Onnx
Open Neural Network Exchange format for model interoperability across frameworks. Export models from PyTorch, TensorFlow, and other frameworks to ONNX, optimize with ONNX Runtime, and deploy for cross-platform inference on CPU, GPU, and edge devices.
0
Nginx Expert
Configura e diagnostica Nginx: reverse proxy, TLS, HTTP/2, HTTP/3, cache, compressão, rate limit e load balancing, com verificação obrigatória de configuração antes de recarregar.
2
Training Llms Megatron
Trains large language models (2B-462B parameters) using NVIDIA Megatron-Core with advanced parallelism strategies. Use when training models >1B parameters, need maximum GPU efficiency (47% MFU on H100), or require tensor/pipeline/sequence/context/expert parallelism. Production-ready framework used for Nemotron, LLaMA, DeepSeek.
1 · bundle
Ntm
Runs the NTM operator skill through Codex, using the local shell and returning concrete evidence of commands run and files touched.
567 · bundle
Nexus
Trade perpetuals on Arbitrum's Nexus DEX with autonomous agent support, including position management, thesis publishing, and leaderboard tracking.
1.2k · bundle
Unity Xr
Unity XR — XR Interaction Toolkit 3.x (Interactor/Interactable/Manipulation), AR Foundation (planes, anchors, image tracking, body tracking), OpenXR, hand tracking on Quest/Vision OS. USE WHEN: VR/AR/MR projects, integrating XR controllers, AR plane detection, XR locomotion, hand tracking, eye tracking, OpenXR features. DO NOT USE FOR: regular 3D gameplay (use `unity-physics-anim`); rendering pipeline (use `unity-rendering` — XR has URP-specific considerations).
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