Results for “xsoar”
4 skillsxray
Deploy and configure Xray proxy servers. Use when a user asks to set up VLESS, VMess, Trojan, or Shadowsocks proxies, configure Reality or TLS transport, deploy Xray with XTLS, set up fallback routing, manage multi-user access, configure traffic routing rules, set up CDN-based tunneling, build subscription links for client apps, monitor Xray traffic, or bypass network restrictions. Covers all major Xray protocols, transports, and deployment patterns.
0
pulsar
Apache Pulsar cloud-native messaging and streaming. Covers topics, subscriptions, Pulsar Functions, and geo-replication. Use for multi-tenant, geo-distributed messaging systems. USE WHEN: user mentions "pulsar", "bookkeeper", "multi-tenancy", "geo-replication", "pulsar functions", asks about "cloud-native streaming", "tenant isolation", "global messaging" DO NOT USE FOR: simple queues - use `rabbitmq` or `sqs`; AWS-native - use `sqs`; Azure-native - use `azure-service-bus`; GCP-native - use `google-pubsub`; lightweight - use `nats`; JMS - use `activemq`
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x-api
X/Twitter API integration for posting tweets, threads, reading timelines, search, and analytics. Covers OAuth auth patterns, rate limits, and platform-native content posting. Use when the user wants to interact with X programmatically.
1
unity-xr
Unity XR — XR Interaction Toolkit 3.x (Interactor/Interactable/Manipulation), AR Foundation (planes, anchors, image tracking, body tracking), OpenXR, hand tracking on Quest/Vision OS. USE WHEN: VR/AR/MR projects, integrating XR controllers, AR plane detection, XR locomotion, hand tracking, eye tracking, OpenXR features. DO NOT USE FOR: regular 3D gameplay (use `unity-physics-anim`); rendering pipeline (use `unity-rendering` — XR has URP-specific considerations).
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