Results for “behavior-design”

3 skills
More results
testdouble
plan-a-feature
Builds a feature specification from scratch through a relentless, evidence-based interview that walks the design tree decision-by-decision, resolving dependencies as it goes. Use when the user wants to plan, design, scope, specify, or flesh out a new feature, capability, or system behavior before implementation. Produces a feature specification focused on system behaviors, not implementation detail. Does not refine or stress-test an existing plan — use iterative-plan-review. Does not document already-built features — use project-documentation. Does not design the contract for an interface — use design-an-api. Does not research open-ended options before there is a feature to specify — use research.
218 · bundle
testdouble
refactor
Restructure existing code without changing its behavior, through a test-gated refactoring loop: a named target, a green suite over that target before any edit, a planned sequence of small named refactorings, and the full suite re-run after every step. Use when the user wants to refactor, restructure, clean up, simplify, or improve the design of existing code, or to apply refactoring recommendations from a code-review or architectural-analysis report. This skill changes code; it does not review code (use code-review), assess architecture (use architectural-analysis), or build new behavior test-first (use tdd). Do not use it on code inside an active tdd loop; the refactor step of tdd owns that cleanup. Runs its planned sequence to completion without pausing for review; to review each named refactoring as it lands, use pairing.
218 · bundle