Results for “http3”

10 skills
intense-visions
api-http-methods
HTTP Methods
18 · bundle
agentskillexchange
aws-s3-mcp-server
Sets up an AWS S3 MCP server using the AWS SDK for JavaScript, with installation and documentation links.
28
lap-platform
github-v3-rest-api
GitHub v3 REST API skill. Use when working with GitHub v3 REST for root, advisories, app. Covers 1079 endpoints.
6 · bundle
majiayu000
httpx
Provides Python code patterns for making HTTP requests with httpx, covering sync and async clients, authentication, streaming, timeouts, retries, and WebSocket support.
567 · bundle
omer-metin
web3-gaming
Comprehensive expertise in blockchain game development, including play-to-earn (P2E) mechanics, play-to-own (P2O) models, in-game economies, NFT integration, dual token systems, and sustainable game tokenomics. Covers Unity/Unreal blockchain integration, anti-cheat considerations, and DeFi-gaming fusion. Use when "web3 game, blockchain game, play to earn, P2E, play to own, P2O, game economy, in-game tokens, gaming NFT, game items, metaverse, gamefi, skill-based gaming, gaming rewards, virtual economies, " mentioned.
128 · bundle
intense-visions
api-http-caching
HTTP Caching
18 · bundle
manu14357
angular-http
Implement HTTP data fetching in Angular v20+ using resource(), httpResource(), and HttpClient. Use for API calls, data loading with signals, request/response handling, and interceptors. Triggers on data fetching, API integration, loading states, error handling, or converting Observable-based HTTP to signal-based patterns.
16 · bundle
jorcan
curl
Makes raw HTTP requests to the Claude API using cURL, covering messages, streaming, tool use, and extended thinking.
0 · bundle
majiayu000
ky
Provides a concise reference for using the Ky HTTP client, covering core usage, options, retries, hooks, error handling, and best practices.
567 · bundle
oimiragieo
cinematic-3d-website
Use when building a scroll-driven cinematic 3D landing experience for any brand: AI-generated photoreal frames displaced into real 3D by depth maps, a scroll-scrubbed camera fly-through with weighted-leg pacing and per-leg camera moves, mouse parallax, explode-on-scroll shatter transitions, an ember particle field, warp streaks, a live in-scene terminal that runs a REAL product demo, a branded preloader, an exit handoff into the page below, a self-hosted display typeface, phone gyro parallax, and opt-in synthesized ambient sound. Covers 2K image generation via OpenRouter, depth maps, the WebGL engine, chrome (nav/consent) integration, the observe-first verify loop, and the flag-off ship posture.
0 · bundle