Results for “motion-control”

9 skills
heygen
motion-doctrine
Defines the high-level motion law for multi-scene videos, ensuring seamless transitions and continuous camera movement through vector rules, carriers, causal motion, and seam enforcement.
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heygen
motion-graphics
Creates short, design-led motion graphics like kinetic typography, data visualizations, logo reveals, and animated maps, rendered as MP4 or transparent overlays.
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owl-listener
motion-system
Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.
1.7k
heygen
hyperframes-animation
Provides atomic motion rules, multi-phase scene blueprints, scene transitions, motion-design techniques, and runtime adapters (GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, TypeGPU) for composing animations with HyperFrames.
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emilkowalski
review-animations
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
5k · bundle
aipauloshimas
kinetic-multicam
Turns a single talking-head video into a video-to-video prompt with kinetic supers and rapid camera whips, preserving the original footage.
28 · bundle
cloudai-x
threejs-animation
Create and control Three.js animations including keyframe, skeletal, morph target, and animation blending.
2.5k
remotion-dev
remotion-markup
Guidance for writing Remotion React markup with animation patterns, media handling, sequences, effects, and advanced features like 3D, audio visualization, and parameterized videos.
3.9k · bundle
jakubantalik
transitions-polish
Polishes existing motion against the transitions.dev motion-token scale by auditing duration, distance, scale, blur, and easing values and suggesting token-based corrections.
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