Results for “work-packet”
5 skillsMore results
game-workflow
Use only for video game projects; route research, validation, roadmap, metrics, and launch work through the game pack
1 · bundle
workitem-management
Create, transition, query, and link WorkItems — tasks, stories, bugs, epics. Use when the user asks to add, update, query, or link work items — backlog items, tasks, bugs, user stories, or epics.
0 · bundle
roadmap
Scan task pipeline health, build or update the project roadmap, and maintain a priority task queue
1 · bundle
neckbeard
Use when asked to fix, build, refactor, review, verify, or release software and the work is non-trivial — including delivering a change request (issue, ticket, or request) from intake through planning, gates, implementation, review, verified PR, and authorized post-merge release. neckbeard routes the change through framing, discovery, design, implementation, review, verification, delivery, and learning — choosing the smallest *safe* intervention, proving it at the real delivery boundary, and leaving an inspectable evidence ledger. For change-request / issue-to-PR work, conditionally loads a 9-phase journey with gates, delivery packet, and lifecycle integration. Composes specialist catalog skills rather than replacing them. Not a persona, not a '10x developer' prompt, not a LOC-minimizer. The journey is not loaded for plain fixes, refactors, or reviews that lack an issue/ticket trajectory.
28 · bundle