Results for “qa-model”
4 skillsGame QA
Runs a comprehensive QA audit on Unity, Unreal, Godot, or web game projects, covering null references, missing assets, scene transitions, physics, input, save/load, localization, audio, and platform certification.
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Cx QA Appeal Process
Use to design or audit a QA dispute and appeal workflow with timeboxes, adjudication standards, and second-level consistency so appeals improve trust instead of rewriting scores without rules. Trigger for "QA appeal process", "agents disputing scores", "who adjudicates QA disputes", "overturn rate too high", second-level review standards, or calibration erosion from ad-hoc score changes.
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Design Review
Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. Iteratively fixes issues in source code, committing each fix atomically and re-verifying with before/after screenshots. For plan-mode design review (before implementation), use /plan-design-review. Use when asked to "audit the design", "visual QA", "check if it looks good", or "design polish". Proactively suggest when the user mentions visual inconsistencies or wants to polish the look of a live site. (gstack)
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QA Expert
This skill should be used when establishing comprehensive QA testing processes for any software project. Use when creating test strategies, writing test cases following Google Testing Standards, executing test plans, tracking bugs with P0-P4 classification, calculating quality metrics, or generating progress reports. Includes autonomous execution capability via master prompts and complete documentation templates for third-party QA team handoffs. Implements OWASP security testing and achieves 90% coverage targets.
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