Results for “device-mesh”
10 skillsdisplay-glasses-with-jetpack-compose-glimmer
Build augmented reality interfaces for display glasses using Jetpack Compose Glimmer, covering design principles, theming, input mapping, and projected activity setup.
6.1k · bundle
sentri-inspired-design-analysis
Documents Sentri's design language with color tokens, typography hierarchy, and layout patterns for a developer-tools brand.
50.9k · bundle
theverge
Provides a comprehensive design system specification inspired by The Verge's 2024 redesign, including color palette, typography, and component styles for building dark-themed editorial interfaces.
50.9k · bundle
mockup-device-3d
Renders UI content inside 3D iPhone and MacBook mockups using CSS transforms, with glass lens flares, ground reflection, and an optional turntable animation.
· bundle
stitch-design-taste
Generates DESIGN.md files for Google Stitch that encode premium, anti-generic UI standards including typography, color, layout, motion, and anti-patterns.
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liquid-glass-design
Implement Apple's Liquid Glass design system for iOS 26+ with dynamic glass materials, blur, reflection, and interactive morphing in SwiftUI, UIKit, and WidgetKit.
226k
taste-design
Generates DESIGN.md files for Google Stitch that encode premium, anti-generic UI standards including typography, color, layout, motion, and anti-patterns.
0 · bundle
raycast
Documents the Raycast design system with color tokens, typography hierarchy, and surface modes for building consistent dark-mode interfaces.
50.9k · bundle
mobile-sweep
Runs a headless-Chromium sweep at phone/tablet widths to catch off-screen overflow, tiny touch targets, clipped text, and oversized modals, then reports each offender with a screenshot and a concrete fix.
13 · bundle
threejs-materials
Create and configure Three.js materials including PBR, basic, phong, shader, and physical materials for 3D rendering.
2.5k