Packs
2 packs@owl-listener
Interaction Design
Interaction design skills: micro-interactions, animation principles, state machines, gesture patterns, error handling UX, and feedback patterns.
16 skills · pack
curated
User Segmentation Analysis
Install this pack to analyze diverse user feedback and identify at least 3 distinct behavioral and needs-based user segments.
4 skills · pack
Results for “feedback”
8 skillsfeedback-patterns
Design feedback patterns for user actions, including confirmations, status updates, and notifications.
1.7k
micro-interaction-spec
Specify micro-interactions using a structured framework covering trigger, rules, feedback, and loops/modes.
1.7k
design-everyday-things
Apply foundational design principles—affordances, signifiers, constraints, mappings, and feedback—to evaluate and improve product usability, bridging the gulfs of execution and evaluation.
1.6k · bundle
More results
microinteractions
Design the small details—triggers, rules, feedback, loops, and modes—that separate good products from great ones, based on Dan Saffer's framework.
1.6k · bundle
animate
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
61
doherty-threshold
Apply the Doherty Threshold to keep system response times under 400ms, maintaining user flow and perceived performance.
1.7k
gesture-patterns
Designs intuitive gesture-based interactions for touch and pointer devices, covering core gestures, discoverability, feedback, thresholds, conflict resolution, and accessibility.
1.7k
lookdev
Builds an interactive in-browser studio for tuning visual parameters (sliders, pickers, drag handles) or editing/annotating text and media, enabling real-time human-in-the-loop refinement instead of static comparisons or chat-based feedback.
42.4k