Results for “gestures”
10 skillsMore results
Hig Inputs
Provides Apple Human Interface Guidelines for designing input methods across Apple platforms, including gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, spatial interactions, focus systems, remotes, motion sensors, and nearby interactions.
42.4k · bundle
Gesture Patterns
Designs intuitive gesture-based interactions for touch and pointer devices, covering core gestures, discoverability, feedback, thresholds, conflict resolution, and accessibility.
1.7k
Motion Patterns
Provides copy-paste animation patterns for React and Next.js, including buttons, modals, toasts, stagger lists, page transitions, scroll reveals, and layout animations, all built on motion-foundations tokens.
226k
Sketch
Builds interactive HTML sketches with working states, transitions, and a shared CSS theme system for design exploration.
1
Animation Principles
Apply animation principles to UI motion for purposeful, polished interactions.
1.7k
Apple Design
Translates Apple's fluid interface design principles—springs, interruptible motion, velocity handoff, and momentum projection—into concrete web techniques for building and reviewing gesture-driven UI.
2
Feedback Patterns
Design feedback patterns for user actions, including confirmations, status updates, and notifications.
1.7k
Make Interfaces Feel Better
Applies design engineering principles to polish UI components, covering typography, surfaces, animations, and performance with concrete CSS values and review checklists.
2 · bundle
Apple Design
Translates Apple's fluid interface design principles—spring animations, direct manipulation, interruptibility, and velocity handoff—into web implementations using CSS, Pointer Events, and spring libraries like Motion/Framer Motion.
5k