Plugins
1 pluginResults for “interaction-design”
29 skillsMicro Interaction Spec
Specify micro-interactions using a structured framework covering trigger, rules, feedback, and loops/modes.
1.7k
Interfaces That Feel
Evaluate UI designs through an emotional resonance lens, identifying what's missing and prescribing specific changes at the copy, motion, and interaction layer.
1.7k
UI UX Designer
Provides a dedicated design-oriented pass on user experience, visual flow, interaction quality, and interface coherence, pairing with a restored ui-ux-designer agent when appropriate.
20
Whimsy Injector
Audits product flows to find delight opportunities, then specifies micro-interactions, animations, and usability risk assessments that balance playful design with functional clarity.
2
Gesture Patterns
Designs intuitive gesture-based interactions for touch and pointer devices, covering core gestures, discoverability, feedback, thresholds, conflict resolution, and accessibility.
1.7k
Fitts Law
Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.
1.7k
More results
Handoff Spec
Create developer handoff specifications with measurements, behaviors, assets, and edge cases.
1.7k
Design UX
Run a heuristic evaluation of interactive UIs against Nielsen's 10 usability heuristics and interaction add-ons, scoring the rendered artifact and producing a prioritized fix list.
42.4k
Error Handling UX
Design error prevention, detection, and recovery experiences that minimize user frustration.
1.7k
Design
Routes UX, UI, accessibility, and onboarding design tasks to specialized sub-skills, applying behavioral science and WCAG 2.1 AA standards.
2 · bundle
Hig Inputs
Provides Apple Human Interface Guidelines for designing input methods across Apple platforms, including gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, spatial interactions, focus systems, remotes, motion sensors, and nearby interactions.
42.4k · bundle
Responsive Design
Design adaptive layouts and interactions that work across all screen sizes and input methods.
1.7k
Apple Design
Translates Apple's fluid interface design principles—springs, interruptible motion, velocity handoff, and momentum projection—into concrete web techniques for building and reviewing gesture-driven UI.
2
Microinteractions
Design the small details—triggers, rules, feedback, loops, and modes—that separate good products from great ones, based on Dan Saffer's framework.
1.6k · bundle
Top Design
Create award-winning, immersive web experiences with dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation.
1.6k · bundle
UI Designer
Designs accessible, consistent user interfaces using atomic design methodology, design systems, and WCAG 2.1 AA standards, producing annotated specs for developer handoff.
2
Emil Design Eng 2
Provides design engineering guidance focused on animation principles, UI review, and interface craftsmanship.
5k
Dark Mode Design
Design comfortable, accessible dark mode interfaces with proper color adaptation, contrast, and surface hierarchy.
1.7k
Clay Design Analysis
Defines a vibrant claymation-meets-data design system for Clay.com, including color palette, typography, layout, and elevation tokens for GTM-data interfaces.
50.9k · bundle
Make Interfaces Feel Better
Applies design engineering principles to polish UI components, covering typography, surfaces, animations, and performance with concrete CSS values and review checklists.
2 · bundle
UI UX Pro Max
Orchestrates cross-domain design work by dispatching to specialized design sub-skills and applying behavioral science frameworks for audits, critiques, and strategy.
2 · bundle
Design QA Checklist
Create systematic QA checklists to verify that design implementations match specifications across visual accuracy, layout, interaction, content, accessibility, and cross-platform categories.
1.7k
Animation Principles
Apply animation principles to UI motion for purposeful, polished interactions.
1.7k
Snowe UI Skill
Guides coding agents through architecture-first UI/UX design, from product truth and user journeys to rendered browser critique, covering art direction, interaction, responsive behavior, and motion.
28
Polish
Performs a meticulous final pass on frontend work, checking visual alignment, typography, color contrast, interaction states, micro-interactions, content, icons, forms, edge cases, responsiveness, performance, and code quality to elevate work from shipped to polished.
61
Doherty Threshold
Apply the Doherty Threshold to keep system response times under 400ms, maintaining user flow and perceived performance.
1.7k
Delight
Identify opportunities to add moments of joy, personality, and unexpected polish that transform functional interfaces into delightful experiences.
61
Critique Affordance
Analyze a screen's interactive affordances to identify clickability issues, state visibility gaps, CTA clarity problems, and action discoverability failures.
1.7k
State Machine
Model complex UI behavior as finite state machines with states, events, and transitions to eliminate impossible states and make behavior predictable.
1.7k