Results for “interface-structure”
17 skillsMore results
apple-design
Translates Apple's fluid interface design principles—springs, interruptible motion, velocity handoff, and momentum projection—into concrete web techniques for building and reviewing gesture-driven UI.
2
information-architecture
Design the structure, hierarchy, and navigation model for a product's content and features.
1.7k
ios-hig-design
Design native iOS interfaces following Apple Human Interface Guidelines, covering layout, typography, color, navigation, and controls for iPhone and iPad apps.
1.6k · bundle
minimalist-ui
Generates ultra-minimalist, editorial-style web interfaces with warm monochrome palettes, typographic contrast, bento-grid layouts, and muted pastel accents, rejecting generic SaaS design trends.
make-interfaces-feel-better
Applies design engineering principles to polish UI components, covering typography, surfaces, animations, and performance with concrete CSS values and review checklists.
2 · bundle
apple-design
Translates Apple's fluid interface design principles—spring animations, direct manipulation, interruptibility, and velocity handoff—into web implementations using CSS, Pointer Events, and spring libraries like Motion/Framer Motion.
5k
spacing-system
Create a consistent spacing system based on a base unit with contextual application rules for harmonious interfaces.
1.7k
frontend-ui-engineering
Build production-quality user interfaces that are accessible, performant, and visually polished, with guidance on component architecture, state management, design system adherence, and accessibility.
69.5k
dark-mode-design
Design comfortable, accessible dark mode interfaces with proper color adaptation, contrast, and surface hierarchy.
1.7k
industrial-brutalist-ui
Build web interfaces that fuse Swiss typographic design with military terminal aesthetics, using rigid grids, extreme type scale contrast, utilitarian color, and analog degradation effects for data-heavy dashboards, portfolios, or editorial sites.
nintendo-com-2001-analysis
Analyzes the design language of Nintendo.com from 2001, documenting its brushed-periwinkle chrome interface, beveled metal plates, chamfered panel geometry, carbon-navy command layer, rationed warm accents, photographic hero fields, and box-art typography.
50.9k · bundle
deck-blueprint
Creates a print-friendly architecture or pipeline presentation deck with a blueprint-grid mask, rust-red callouts, and serif typography.
· bundle
visual-hierarchy
Establish clear visual hierarchy through size, weight, color, spacing, and positioning to guide users through interfaces.
1.7k
design-build
Builds production-grade web or mobile interfaces with distinctive design, modern CSS, and purposeful motion, inferring intent from the codebase without asking questions.
13
skill-test
Provides a comprehensive set of design rules and anti-patterns to avoid AI-generated slop when building any interface.
high-end-visual-design
Provides design instructions for creating premium, agency-level visual interfaces with specific typography, spacing, shadows, card structures, and animations.