Packs

7 packs

Results for “ui-design”

119 skills
rajanthar
frontend-accessibility
Design, implement, and audit accessible frontend interfaces with a concise checklist for keyboard navigation, ARIA, focus states, and color contrast.
0 · bundle
manu14357
frontend-design
Create distinctive, production-ready frontend interfaces with high visual quality. Use this skill whenever the user asks to build, design, or improve any web UI — including landing pages, dashboards, components, app screens, forms, or interactive widgets. Also trigger when the user says "make this look better", "redesign this", "add polish", "build a UI", "create a page", "style this", or references HTML/CSS/JS, React, Vue, Svelte, or any frontend framework. If the request involves any visible output rendered in a browser, use this skill — even if the user hasn't explicitly said "design." This skill produces intentional, memorable interfaces that avoid generic AI patterns.
16 · bundle
akillness
react-grab
Capture exact React element context from a live browser UI and hand it to an AI coding agent as component name, source file path, line number, and HTML. Use when the user wants `react-grab`, element-context copy, component-source lookup from the browser, clipboard-to-agent React debugging, or MCP-backed element selection for React apps. Not for generic browser automation or login/session reuse (`browser-harness`, `playwriter`), broad UI annotation/review (`agentation`), React performance audits (`react-best-practices`), or general design-system work (`design-system`). Triggers on: react-grab, grab element context, copy component to AI, browser component picker, React component inspector, clipboard component source, get element context from browser, grab UI element.
42 · bundle
om-scogo
mies
Use this skill when creating, redesigning, critiquing, reducing, polishing, hardening, or making design decisions for a user-facing interface, brand surface, product UI, component, dashboard, flow, app shell, onboarding, empty state, or visual system. Applies Mies van der Rohe-inspired restraint, the Interface Craft workflow, and anti-generic design discipline. Not for backend-only work.
0 · bundle
curiositech
motion-design-web
Motion design and micro-animations for web interfaces — Framer Motion layout animations, CSS scroll-driven animations, View Transitions API, GSAP ScrollTrigger, spring physics tuning, loading choreography, and Disney's 12 principles applied to UI. Makes interfaces feel alive without feeling busy. Activate on 'web animation', 'Framer Motion', 'micro-interaction', 'scroll animation', 'page transition', 'View Transitions API', 'spring animation web', 'motion design', 'loading animation', 'skeleton screen', 'hover effect', 'GSAP ScrollTrigger'.
10
alunadev
emil-design-eng
Encodes Emil Kowalski's design engineering philosophy — UI polish, component design, animation decisions, and the invisible details that make software feel great. Use as the reference/philosophy layer for interaction craft. For the narrower, task-specific pieces of this same philosophy, see `animate` (build one animation), `review-animations` (review a diff), `improve-animations` (audit a codebase), `find-animation-opportunities` (find what's missing motion), `animation-vocabulary` (name an effect), `apple-design` (gesture/spring physics), `ask-sonner` (the Sonner toast library). Source: github.com/emilkowalski/skills.
3
comeonoliver
polish
Performs a meticulous final pass on frontend work, checking visual alignment, typography, color contrast, interaction states, micro-interactions, content, icons, forms, edge cases, responsiveness, performance, and code quality to elevate work from shipped to polished.
61
alunadev
prototype
Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Use this proactively, without waiting to be asked, whenever evaluating a new feature, a layout, a section, a visual, a design, or any UI decision — divergent options beat a single guess. Fast, no interview, single-component scope. For a full structured exploration (interview, 5 variants of a whole page, real feedback collection, implementation plan) when the direction itself is still open, use `design-lab` instead — that one requires explicit invocation. Source: github.com/emilkowalski/skills.
3 · bundle
mukul975-2
consent-pref-center
Technical architecture guide for building a multi-purpose consent preference center. Covers per-purpose granularity, easy withdrawal under Article 7(3), version history, audit trails, and IAB Transparency and Consent Framework v2.2 integration. Includes database schema, API design, and UI component specifications.
228 · bundle
0xharryriddle
frontend-responsive-design-standards
Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.
3
curiositech
web-wave-designer
Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. Use for ocean backgrounds, underwater distortion, beach scenes, ripple effects, liquid glass, and water-themed UI. Activate on "ocean wave", "water effect", "SVG water", "ripple animation", "underwater distortion", "liquid glass", "wave animation", "feTurbulence water", "beach waves", "sea foam". NOT for 3D ocean simulation (use WebGL/Three.js), video water effects (use video editing), physics-based fluid simulation (use canvas/WebGL), or simple gradient backgrounds without wave motion.
10 · bundle