Results for “action-design”

19 skills
More results
mmehdi0606
Critique
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
2 · bundle
wondelai
Top Design
Create award-winning, immersive web experiences with dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation.
1.6k · bundle
rajanthar
Motion Design
Design and implement accessible UI motion systems for React, Next.js, and frontend interfaces. Use for animation, transitions, gestures, drag and drop, page transitions, staggered reveals, SVG motion, loaders, motion tokens, reduced-motion behavior, or the old motion-foundations/motion-patterns/motion-advanced/motion-ui skills.
0 · bundle
kensaurus
Design Motion
Design and implement new isolated motion — micro-interactions, page transitions, scroll, hover — with Framer Motion, CSS, or GSAP. Use when adding one animation to a new surface. Existing-app coherent pass → enhance-motion. Do not fire for "motion pass across the app".
8 · bundle
affaan-m
Motion Advanced
Build complex, interactive animations in React/Next.js including drag-and-drop, gestures, text animations, SVG path drawing, custom hooks, and imperative sequences.
226k
lord1egypt
Claude Design
Guides CLI/API agents through a design process for one-off HTML artifacts like landing pages, prototypes, and decks, emphasizing context gathering and verification.
2
ichichuang
Claude Design
Design one-off HTML artifacts (landing, deck, prototype).
0
kk20300113-png
Design HTML
Design finalization: generates production-quality Pretext-native HTML/CSS. Works with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review, design review context from /plan-design-review, or from scratch with a user description. Text actually reflows, heights are computed, layouts are dynamic. 30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns for each design type. Use when: "finalize this design", "turn this into HTML", "build me a page", "implement this design", or after any planning skill. Proactively suggest when user has approved a design or has a plan ready. (gstack) Voice triggers (speech-to-text aliases): "build the design", "code the mockup", "make it real".
0
bog5d
Claude Design
Design one-off HTML artifacts (landing, deck, prototype).
0
michaelschecht
UI UX Design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
aniruddhaadak80
Claude Design
Design one-off HTML artifacts (landing, deck, prototype).
0
mmehdi0606
Audit
Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
2
bouclem
Audit
Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
7
kensaurus
Backend Patterns
Apply modern backend patterns — auth middleware, caching strategies, background queues, rate limiting, and serverless/edge function design — across stacks (examples use Next.js. Use when the user says "backend architecture", "queue jobs", "caching layer", "rate limiting", "server actions", "edge function".
8 · bundle
tinh2
UI Craft
Polishes UI primitives one at a time using research-backed patterns: adds loading and icon states to buttons, replaces inline skeletons with primitives, adds secondary actions to errors, ensures 48px touch targets and visible focus indicators, and applies a standard motion token ladder.
13