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Results for “apple”

10 skills
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theheavenlyd3mon
ios-hig
Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.
28 · bundle
wondelai
ios-hig-design
Design native iOS interfaces following Apple Human Interface Guidelines, covering layout, typography, color, navigation, and controls for iPhone and iPad apps.
1.6k · bundle
theheavenlyd3mon
ios
Builds, ships, and debugs native iOS apps: lifecycle, permissions, entitlements, push, widgets, StoreKit, and App Store review. Use when a submission is rejected or a guideline blocks a release; when a permission prompt never appears, or a call fails with a missing-entitlement error; when push, background refresh, or a background upload never runs; when a universal link opens Safari instead of the app; when the app is killed by the watchdog, by jetsam, or with 0xdead10cc, hangs on launch, or crashes only on device; when a widget, Live Activity, or app extension runs out of memory; when purchases, subscriptions, or restore fail; when a privacy manifest, tracking prompt, or data label is required; when layout breaks under Dynamic Type; or when a new iOS release breaks a shipped app. Not for Swift language mechanics (`swift`), IDE, signing and build settings (`xcode`), store listings and submission workflow (`app-store`), or cross-platform apps (`react-native`, `flutter`).
28 · bundle
oimiragieo
mengto-animation-systems
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
0 · bundle
claude-dev-suite
swift
Swift language fundamentals (5.10+ / 6.x). Covers optionals, value vs reference semantics, protocols & generics, Swift Concurrency (async/await, actors, Sendable, structured tasks), Result Builders, and Apple platform interop. USE WHEN: user mentions "Swift", "SwiftUI", "async/await Swift", "actor", "Sendable", "Codable", "Combine", "Result Builder", "Apple Keychain", "Secure Enclave", "iOS native" DO NOT USE FOR: SwiftUI screen layouts in depth - use SwiftUI-specific skill if exists DO NOT USE FOR: Compose iOS via Skia - use `frontend-frameworks/compose-multiplatform` DO NOT USE FOR: Kotlin/Native ↔ Swift bridging - use `languages/uniffi`
28 · bundle
alunadev
emil-design-eng
Encodes Emil Kowalski's design engineering philosophy — UI polish, component design, animation decisions, and the invisible details that make software feel great. Use as the reference/philosophy layer for interaction craft. For the narrower, task-specific pieces of this same philosophy, see `animate` (build one animation), `review-animations` (review a diff), `improve-animations` (audit a codebase), `find-animation-opportunities` (find what's missing motion), `animation-vocabulary` (name an effect), `apple-design` (gesture/spring physics), `ask-sonner` (the Sonner toast library). Source: github.com/emilkowalski/skills.
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