Results for “behavior-design”
13 skillsimpeccable
Designs and iterates production-grade frontend interfaces, covering UX review, visual hierarchy, accessibility, performance, responsive behavior, theming, typography, layout, color, motion, and design systems. Handles websites, landing pages, dashboards, product UI, components, forms, and more.
0 · bundle
design-system-rules
`analysis-agent`/`task-agent`: use when tokens, components, responsive behavior, accessibility, or variants need consistency rules; skip when UI system rules are unaffected.
4 · bundle
error-handling-designer
Use when the team needs a strategy for validation errors, API failures, job retries, user-facing error UX, observability, or recovery behavior. Trigger on requests to design error handling across frontend, backend, and integrations.
0
wireframe-spec
Specify wireframe layouts with content priority, component placement, and annotations for behavior, responsiveness, and accessibility.
1.7k
More results
accessibility-reviewer
Use this when reviewing or designing UI for keyboard access, semantic structure, focus handling, labels, contrast, error communication, motion sensitivity, or screen-reader-friendly behavior.
0
motion-design
Design and implement accessible UI motion systems for React, Next.js, and frontend interfaces. Use for animation, transitions, gestures, drag and drop, page transitions, staggered reveals, SVG motion, loaders, motion tokens, reduced-motion behavior, or the old motion-foundations/motion-patterns/motion-advanced/motion-ui skills.
0 · bundle
maxim-ui-styling
Builds accessible, responsive UI components and layouts with shadcn/ui, Tailwind CSS, theming, dark mode, and WCAG 2.1 AA compliance, applying behavioral science principles.
2 · bundle
top-design
Create award-winning, immersive web experiences with dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation.
1.6k · bundle
ui-ux-design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
mobile-design
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
0 · bundle
ui-component-designer
Use when the team needs reusable UI component patterns, component responsibilities, states, props, and interaction behavior for React, Next.js, or Tailwind-based interfaces. Trigger on requests to design a component system or define a component before coding it.
0
accessibility-review
Run a WCAG 2.1 AA accessibility audit on a design or page. Trigger with "audit accessibility", "check a11y", "is this accessible?", or when reviewing a design for color contrast, keyboard navigation, touch target size, or screen reader behavior before handoff.
0
responsive-design-planner
Use when a web product or component needs responsive layout planning across mobile, tablet, and desktop. Trigger on requests about breakpoints, layout adaptation, content priority, or mobile-first UI behavior.
0