Packs
2 packs@owl-listener
Visual Critique
Visual critique skills: hierarchy analysis, brand consistency checks against mood/voice/tokens, composition evaluation, and typography audits — with a /critique-screen command that compiles a prioritised fix list.
7 skills · pack
@owl-listener
Design Ops
Design operations skills: handoff specs, design critique facilitation, design sprint planning, asset management, and design debt audits.
9 skills · pack
Results for “critique”
11 skillscritique
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
7 · bundle
critique
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
2 · bundle
design-critic
Aesthetic assessment and design scoring across 6 dimensions. Use for UI critique, design review, visual quality assessment, remix suggestions. Activate on "design critique", "aesthetic review", "UI assessment", "visual quality", "design score", "remix this design". NOT for implementation (use frontend-developer), accessibility-only audits (use color-contrast-auditor), or brand identity creation.
10 · bundle
critique
Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.
55 · bundle
critique
Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.
1 · bundle
More results
ui-critique
Structured framework for reviewing UI designs, evaluating visual hierarchy, consistency, accessibility, spacing, typography, and color usage, and providing actionable improvement recommendations.
10
ckw-design
Provides frontend design direction, design systems, visual philosophy, and production-grade UI styling for web interfaces, including layout critique, usability auditing, and asset generation.
42.4k
critique-color
Audits colour decisions on a screen for contrast ratios, palette coherence, semantic meaning, and accessibility, flagging deviations and recommending specific corrections.
1.7k
ui-ux-pro-max
UI/UX design intelligence and implementation guidance for building polished interfaces. Use when the user asks for UI design, UX flows, information architecture, visual style direction, design systems/tokens, component specs, copy/microcopy, accessibility, or to generate/critique/refine frontend UI (HTML/CSS/JS, React, Next.js, Vue, Svelte, Tailwind). Includes workflows for (1) generating new UI layouts and styling, (2) improving existing UI/UX, (3) producing design-system tokens and component guidelines, and (4) turning UX recommendations into concrete code changes.
1 · bundle
ux-audit
Reconstruct a product flow, then audit how usable it is — whether it makes sense, where users get confused or stuck, whether the copy and instructions are clear, and where friction causes drop-off. Produces a prioritized, severity-weighted findings report. Works from three inputs: frontend code in a repo, a live running app driven via a browser, or a written flow / spec / screenshots. Use this skill whenever the user asks for a UX review, usability audit, "is this flow confusing", "does this signup/onboarding/checkout make sense", "why are people dropping off", "audit this form", "where's the friction", or hands over a flow and asks whether it's user-friendly. Trigger even on casual phrasings ("is my checkout any good?") — it imposes the structure ad-hoc UX opinions miss. Audits flow usability and friction; for visual polish and interface quality the impeccable audit/critique skills apply instead.
0 · bundle
wireflow
Create OR review a wireflow — the artifact BETWEEN user journeys and wireframes. It maps whole journeys into swimlane flows with high-level navigation (screens, decisions, system/agent steps) while keeping Jobs-To-Be-Done at the core, WITHOUT deep UI. Use whenever the user wants to "map the flows", "make/build a wireflow", turn journeys / JTBDs / a spec / a live prototype into flows, or put every journey on one board against shared owner lanes — even if they never say "wireflow". ALSO use it to REVIEW or critique an existing wireflow (image, FigJam, or description). In the A-Team pipeline this is a definition-phase skill: output lands in docs/features/<slug>/briefs/wireflow/ with jobs consumed by id from docs/product/jtbd/; pipeline mode derives the method decisions and highlights the riskiest at the gate, standalone mode runs the full grill. CREATE generates verified SVG/HTML (self-checked by rendering and Reading its output) in a horizontal per-journey OR shared-matrix layout, and can rebuild in FigJam. Do
0 · bundle