Results for “crossframe”
15 skillsHyperframes
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, slideshow / interactive deck, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework.
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Hyperframes Keyframes
Creates seek-safe 2D/3D keyframe animations using GSAP, CSS, Anime.js, WAAPI, FLIP, SVG morph/draw, and text trails for HyperFrames compositions.
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Hyperframes
Creates, edits, and renders videos and animations from HTML compositions using the HyperFrames framework, handling project state, input adaptation, and workflow routing.
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Hyperframes CLI
Run the HyperFrames CLI to scaffold, author, lint, preview, render, and publish video compositions locally or on HeyGen Cloud, AWS Lambda, and Google Cloud Run.
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Wireframing
Create text-based wireframes at low, mid, and high fidelity with component inventories, interaction annotations, and responsive breakpoint specifications. Use when the user requests wireframing or provides relevant inputs for this workflow.
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Ivx Om Hyperframes
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.
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Hyperframes Core
Build a single renderable HyperFrames composition using HTML with data-* timing attributes, clips, tracks, sub-compositions, variables, and deterministic rendering rules.
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Seam Craft
Ensures scene-to-scene transitions composite correctly on the master timeline by defining render prerequisites, including the white-flash guard and how the injector overlaps wrappers.
Hyperframes Animation
Provides atomic motion rules, multi-phase scene blueprints, scene transitions, motion-design techniques, and runtime adapters (GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, TypeGPU) for composing animations with HyperFrames.
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Frame Glitch Title
Generates a single-file HTML page with a cyberpunk glitch-art title frame, featuring chromatic aberration, scanlines, noise grain, and data-corruption animations.
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Wireflow
Create OR review a wireflow — the artifact BETWEEN user journeys and wireframes. It maps whole journeys into swimlane flows with high-level navigation (screens, decisions, system/agent steps) while keeping Jobs-To-Be-Done at the core, WITHOUT deep UI. Use whenever the user wants to "map the flows", "make/build a wireflow", turn journeys / JTBDs / a spec / a live prototype into flows, or put every journey on one board against shared owner lanes — even if they never say "wireflow". ALSO use it to REVIEW or critique an existing wireflow (image, FigJam, or description). In the A-Team pipeline this is a definition-phase skill: output lands in docs/features/<slug>/briefs/wireflow/ with jobs consumed by id from docs/product/jtbd/; pipeline mode derives the method decisions and highlights the riskiest at the gate, standalone mode runs the full grill. CREATE generates verified SVG/HTML (self-checked by rendering and Reading its output) in a horizontal per-journey OR shared-matrix layout, and can rebuild in FigJam. Do
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Matlab Integrate Pcb Circuit
Cascade PCB components, add lumped elements, export Touchstone, and bridge to eye diagram or antenna array workflows. TRIGGER: user asks to cascade or connect multiple RF PCB components, add lumped R/L/C, export S-parameters to Touchstone, or combine PCB elements into a circuit. Invoke BEFORE writing pcbcascade or circuit code — cascade rules and port matching are non-obvious. SKIP: designing individual components (use the specific matlab-design-pcb-* skill), EM analysis of a single component (use matlab-analyze-em), material/stackup setup only (use matlab-manage-pcb-material), optimization (use matlab-optimize-pcb-design).
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Compresso
Free offline desktop video/image compression (Tauri+React) — batch compress, trim/split, convert formats, embed subtitles. Install: brew install --cask codeforreal1/tap/compresso
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Hyperframes Core
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
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Mengto Animation On Scroll
Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.
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