Results for “device-mesh”
5 skillsmockup-device-3d
Renders UI content inside 3D iPhone and MacBook mockups using CSS transforms, with glass lens flares, ground reflection, and an optional turntable animation.
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server-app-shell
App Shell architecture — the cached HTML/CSS/JS skeleton (header, nav, footer) served instantly via Service Worker while dynamic content streams in. Use when building PWAs, wiring service-worker caches, inlining critical CSS, or adding offline fallbacks and skeleton loading states.
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mengto-webgl-3d-object
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.
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mobile-sweep
Runs a headless-Chromium sweep at phone/tablet widths to catch off-screen overflow, tiny touch targets, clipped text, and oversized modals, then reports each offender with a screenshot and a concrete fix.
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maestro
Maestro — declarative E2E mobile UI testing framework by mobile.dev. YAML-based flow files, single tool for Android + iOS (and Compose Multiplatform / Flutter / React Native). Built-in cloud runner, recording mode, JS scripting for complex assertions, screen state diffing, no flakiness from explicit waits. USE WHEN: user mentions "Maestro", "maestro test", "mobile E2E", "cross-platform UI test", "maestro studio", "mobile.dev cloud", ".maestro" folder, "launchApp" YAML DO NOT USE FOR: web E2E - use `testing/playwright` DO NOT USE FOR: unit tests - use `testing/kotest`, `testing/vitest`, etc. DO NOT USE FOR: instrumented Android tests - use Espresso/Compose Test DO NOT USE FOR: snapshot tests - use `testing/compose-snapshot`
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