Results for “goal-design”
6 skillsUI UX Design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
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Top Design
Create award-winning, immersive web experiences with dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation.
1.6k · bundle
Bolder
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability.
55 · bundle
Design HTML
Design finalization: generates production-quality Pretext-native HTML/CSS. (gstack)
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Bolder
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability.
1 · bundle
Design HTML
Design finalization: generates production-quality Pretext-native HTML/CSS. Works with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review, design review context from /plan-design-review, or from scratch with a user description. Text actually reflows, heights are computed, layouts are dynamic. 30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns for each design type. Use when: "finalize this design", "turn this into HTML", "build me a page", "implement this design", or after any planning skill. Proactively suggest when user has approved a design or has a plan ready. (gstack) Voice triggers (speech-to-text aliases): "build the design", "code the mockup", "make it real".
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