Results for “software-design”
14 skillsemil-design-eng
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
0
emil-design-eng
Encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
5k
system-architecture-rules
Trigger: clean architecture, hexagonal architecture, domain model, state machine, boundary decoupling. Scope: Software modular design, dependency boundaries, architectural layering. Boundary: Excludes frontend aesthetic styling.
1 · bundle
More results
architecture-designer
Design high-level system architecture, create Architecture Decision Records (ADRs), evaluate technology trade-offs, and plan for scalability.
10.4k · bundle
brainstorming
Designs new software features and multi-component changes for the current repo into implementation-ready BDD specs via autonomous codebase research, then commits the design for review (runs to completion without mid-design questions). Scope covers new features, greenfield design, and multi-component changes. Not for hardware/physical-system design, out-of-repo questions, single-file refactors, or known-root-cause bugs (those go to direct edits or systematic-debugging).
580 · bundle
web-design
Takes a PRD, reference URL, screenshot, or keywords to produce a DESIGN.md specification, then generates production-ready web code that meets UI/UX, visual, motion, and responsive standards.
635 · bundle
design-html
Design finalization: generates production-quality Pretext-native HTML/CSS. (gstack)
0
design
Canonical repo-local DESIGN.md workflow for product, UI/UX, and frontend decision source of truth
0
top-design
Create award-winning, immersive web experiences with dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation.
1.6k · bundle
design-html
Design finalization: generates production-quality Pretext-native HTML/CSS. Works with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review, design review context from /plan-design-review, or from scratch with a user description. Text actually reflows, heights are computed, layouts are dynamic. 30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns for each design type. Use when: "finalize this design", "turn this into HTML", "build me a page", "implement this design", or after any planning skill. Proactively suggest when user has approved a design or has a plan ready. (gstack) Voice triggers (speech-to-text aliases): "build the design", "code the mockup", "make it real".
0
clean-architecture
Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters", "hexagonal architecture", "use case boundary", "onion architecture", "screaming architecture", or "framework independence". Also trigger when decoupling business logic from databases or frameworks, defining module boundaries, or debating where to put business rules. Covers component principles, boundaries, and SOLID. For code quality, see clean-code. For domain modeling, see domain-driven-design.
28 · bundle
system-architecture-designer
Use when the team needs a top-level system architecture spanning frontend, backend, auth, data stores, jobs, integrations, and deployment boundaries. Trigger on requests to design the overall system or validate a proposed architecture.
0
emil-design-eng
Encodes Emil Kowalski's design engineering philosophy — UI polish, component design, animation decisions, and the invisible details that make software feel great. Use as the reference/philosophy layer for interaction craft. For the narrower, task-specific pieces of this same philosophy, see `animate` (build one animation), `review-animations` (review a diff), `improve-animations` (audit a codebase), `find-animation-opportunities` (find what's missing motion), `animation-vocabulary` (name an effect), `apple-design` (gesture/spring physics), `ask-sonner` (the Sonner toast library). Source: github.com/emilkowalski/skills.
3
ase-experiments
Use when designing or auditing the evaluation of an ASE (IEEE/ACM Automated Software Engineering) paper, covering real subject systems, fair runnable tool baselines, task-matched effectiveness metrics, ablations that isolate a learned component, oracle and correctness validation, contamination-aware LLM handling, and provenance for mining.
1k