Packs
1 packResults for “ui-redesign”
23 skillsmuapi-url-to-design
Analyze a website URL and generate a redesigned, improved UI with modern aesthetics, better hierarchy, and fresh brand direction.
3.7k
visual-design-taste
Choose and apply high-quality frontend visual direction for websites, apps, dashboards, redesigns, landing pages, portfolios, and UI polish. Use when prompts mention design taste, anti-slop UI, redesign, premium visual design, minimalist, brutalist, legacy style inheritance, design direction, or the old taste-skill/gpt-tasteskill/soft-skill/brutalist-skill/minimalist-skill/redesign-skill skills.
0 · bundle
fd
Provides a frontend design mode for strong visual direction, UI polish, redesigns, landing pages, and production-grade interface work, including shadcn-based surfaces.
61
frontend-design-router
Route frontend design and UI implementation prompts to the right design skills. Use for accessibility, frontend visual taste, redesigns, design systems, dashboards, motion, image-to-code, web/mobile image generation, Stitch, Vue conversion, UI demos, or CE frontend design.
0 · bundle
More results
frontend-design
Improve the visual design of a frontend by restyling components one at a time, with approval gates and no functional changes.
0
redesign-existing-projects
Audits and upgrades existing websites and apps to premium quality by identifying generic AI patterns and applying high-end design standards without breaking functionality.
taste-redesign
Audits an EXISTING UI/codebase for generic AI patterns and applies targeted craft fixes — layout, interactivity, content, iconography, and code quality — without discarding the project's own identity. Use when a UI looks flat, generic, or "AI-slop" and there is code to improve, not build from scratch. Triggers on: "improve the design", "looks generic", "not polished enough", "redesign this", "elevate the UI", "it looks boring", "make it better looking", "apply taste", "design review". Works with any CSS framework. For designing a NEW project's identity from a brief, use `taste-skill` instead — this skill only upgrades what's already built. Source: github.com/Leonxlnx/taste-skill (redesign-skill), restored to the full checklist + the project-identity rule the earlier port had dropped.
3
ui-review
Audits UI code for compliance with the StyleSeed design system, covering design tokens, component conventions, accessibility, mobile UX, and typography.
42.4k
ui-review
Review UI code for StyleSeed design-system compliance, accessibility, mobile ergonomics, spacing discipline, and implementation quality.
1
ui-styling
Create beautiful, accessible user interfaces with shadcn/ui components, Tailwind CSS utility-first styling, and canvas-based visual designs.
· bundle
ui-review
Review UI code for StyleSeed design-system compliance, accessibility, mobile ergonomics, spacing discipline, and implementation quality.
7
ui-ux-pro-max
UI/UX design intelligence and implementation guidance for building polished interfaces. Use when the user asks for UI design, UX flows, information architecture, visual style direction, design systems/tokens, component specs, copy/microcopy, accessibility, or to generate/critique/refine frontend UI (HTML/CSS/JS, React, Next.js, Vue, Svelte, Tailwind). Includes workflows for (1) generating new UI layouts and styling, (2) improving existing UI/UX, (3) producing design-system tokens and component guidelines, and (4) turning UX recommendations into concrete code changes.
1 · bundle
design-critic
Aesthetic assessment and design scoring across 6 dimensions. Use for UI critique, design review, visual quality assessment, remix suggestions. Activate on "design critique", "aesthetic review", "UI assessment", "visual quality", "design score", "remix this design". NOT for implementation (use frontend-developer), accessibility-only audits (use color-contrast-auditor), or brand identity creation.
10 · bundle
ui-ux-design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
ui-component-designer
Use when the team needs reusable UI component patterns, component responsibilities, states, props, and interaction behavior for React, Next.js, or Tailwind-based interfaces. Trigger on requests to design a component system or define a component before coding it.
0
ui-styling
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
1 · bundle
uupm-ui-styling
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
0 · bundle
design-design-ui-designer
Expert UI designer specializing in visual design systems, component libraries, and pixel-perfect interface creation. Creates beautiful, consistent, accessible user interfaces that enhance UX and reflect brand identity
2
ui-test
Runs adversarial UI tests in a real browser, covering functional, accessibility, responsive, and UX checks, with diff-driven, exploratory, and parallel workflows.
1 · bundle
mies
Use this skill when creating, redesigning, critiquing, reducing, polishing, hardening, or making design decisions for a user-facing interface, brand surface, product UI, component, dashboard, flow, app shell, onboarding, empty state, or visual system. Applies Mies van der Rohe-inspired restraint, the Interface Craft workflow, and anti-generic design discipline. Not for backend-only work.
0 · bundle
design-lab
Conduct a design interview, generate 5 distinct UI variations in a temporary route, collect real click-to-comment feedback on the live rendered variants via human-review, and produce an implementation plan. Use when the user wants to explore UI design options, redesign an existing component/page, or create new UI with multiple genuinely different approaches to compare — before writing production code or committing to a direction. For a lighter, single-component variant picker with no interview, use `prototype` instead. For reviewing a UI that's already real (not exploring new directions), use `visual-review`. Source: adapted from github.com/0xdesign/design-plugin's design-lab skill (interview + 5-variant structure), with feedback collection replaced by this repo's own `visual-review` skill (human-review) instead of a bespoke overlay component.
3
frontend-design
Create distinctive, production-ready frontend interfaces with high visual quality. Use this skill whenever the user asks to build, design, or improve any web UI — including landing pages, dashboards, components, app screens, forms, or interactive widgets. Also trigger when the user says "make this look better", "redesign this", "add polish", "build a UI", "create a page", "style this", or references HTML/CSS/JS, React, Vue, Svelte, or any frontend framework. If the request involves any visible output rendered in a browser, use this skill — even if the user hasn't explicitly said "design." This skill produces intentional, memorable interfaces that avoid generic AI patterns.
16 · bundle
taste-skill
Anti-slop frontend design skill for building NEW landing pages, portfolios, and UI from a brief. Reads the brief and existing brand context first, infers a design direction from three configurable dials (variance, motion, density), and ships interfaces that don't look templated or default-AI. Use when starting a new page/UI with no existing identity to preserve, or when asked to design something "that doesn't look like every other AI landing page." For auditing and upgrading an EXISTING UI, use `taste-redesign` instead — this skill is for the moment before code exists. Triggers on: "build a landing page", "design a portfolio", "make this not look generic/templated/AI-generated", "anti-slop", starting UI work with a brief but no established identity yet. Also owns component-library selection (which package for toasts, dropdowns, charts, drag-and-drop, state, etc.) — use this instead of hand-rolling a component or guessing at a dependency. Source: github.com/Leonxlnx/taste-skill (taste-skill, the main v2 varian
3