Results for “owl”

102 skills
owl-listener
Empathy Map
Synthesize user research into a 4-quadrant empathy map (Says, Thinks, Does, Feels) to capture and share user understanding across a team.
1.7k
owl-listener
Business Design
Translate design decisions into business value by reading financials, mapping competitive landscapes, and defending design work in ROI terms.
1.7k
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Motion System
Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.
1.7k
owl-listener
Theming System
Design a theming architecture that supports brand variants, dark mode, and high-contrast modes with token mapping.
1.7k
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Von Restorff Effect
Apply the Von Restorff Effect to make the most important element visually distinct from its surroundings, improving attention and recall.
1.7k
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Gesture Patterns
Designs intuitive gesture-based interactions for touch and pointer devices, covering core gestures, discoverability, feedback, thresholds, conflict resolution, and accessibility.
1.7k
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UX Writing
Write clear, helpful UI copy including microcopy, error messages, empty states, and CTAs that guide users and reinforce product voice.
1.7k
owl-listener
Design Negotiation
Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.
1.7k
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Critique Affordance
Analyze a screen's interactive affordances to identify clickability issues, state visibility gaps, CTA clarity problems, and action discoverability failures.
1.7k
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Critique Color
Audits colour decisions on a screen for contrast ratios, palette coherence, semantic meaning, and accessibility, flagging deviations and recommending specific corrections.
1.7k
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Version Control Strategy
Define version control strategies for design files, component libraries, and design assets to enable team collaboration and consistency.
1.7k
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Usability Test Plan
Design a usability test plan with tasks, success metrics, participant criteria, and facilitation guide for moderated or unmoderated sessions.
1.7k
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Content Strategy
Plan and govern product content: audit existing material, define content models, establish voice and tone, and set ownership workflows.
1.7k
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Design Sprint Plan
Plan and facilitate design sprints from challenge framing through prototype testing, using a structured 5-day process with variations for mini, remote, and discovery sprints.
1.7k
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Design QA Checklist
Create systematic QA checklists to verify that design implementations match specifications across visual accuracy, layout, interaction, content, accessibility, and cross-platform categories.
1.7k
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Millers Law
Apply Miller's Law and chunking strategies to group information into meaningful units, making interfaces easier to scan, understand, and recall.
1.7k
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Test Scenario
Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.
1.7k
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Card Sort Analysis
Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.
1.7k
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Critique Visual Hierarchy
Analyze a screen's visual hierarchy by evaluating entry point, eye flow, weight distribution, and emphasis, then provide actionable fixes.
1.7k
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Critique Brand Consistency
Check a screen's brand expression by comparing it against mood, voice, and design token reference files, flagging divergences and suggesting corrections.
1.7k
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Journey Map
Creates a comprehensive end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas for product design and UX analysis.
1.7k
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Aesthetic Usability
Apply the Aesthetic-Usability Effect to ensure visual consistency and polish translate into user trust and perceived quality without masking genuine usability problems.
1.7k
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Critique Composition
Analyze the spatial and structural qualities of a screen design, evaluating balance, whitespace, rhythm, and gestalt principles to identify compositional weaknesses and propose specific fixes.
1.7k
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Jobs To Be Done
Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations to reframe product decisions around user motivations.
1.7k
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Diary Study Plan
Design a diary study plan with prompts, duration, participant criteria, and analysis framework to understand user behavior over time in natural contexts.
1.7k
owl-listener
Interfaces That Feel
Evaluate UI designs through an emotional resonance lens, identifying what's missing and prescribing specific changes at the copy, motion, and interaction layer.
1.7k
owl-listener
State Machine
Model complex UI behavior as finite state machines with states, events, and transitions to eliminate impossible states and make behavior predictable.
1.7k
owl-listener
Critique Information Density
Evaluate a screen's information density by analyzing cognitive load, content prioritization, scanning patterns, and progressive disclosure, with actionable fixes for each dimension.
1.7k
enuno
Owl Strategy
OWL v5.2 — Pure contrarian. One scanner, one thesis: the crowd is wrong. Monitors crowding across top 30 assets (funding extremity, OI concentration, SM tilt). When crowding persists 4+ hours AND exhaustion signals fire (volume declining, price stalling, RSI divergence), enters AGAINST the crowd to ride the liquidation unwind. 1-2 trades per day max. Re-crowding exit: if the crowd comes back, thesis is dead, exit immediately. DSL High Water Mode (mandatory). The patient predator. v5.2: funding floor lowered from 20% to 12% so the five-factor scoring model actually runs. Added observability logging (top 3 crowding scores per scan cycle).
1 · bundle
curiositech
Olog Construction
Build ontology logs (ologs) from problem descriptions using categorical foundations. Use when designing problem taxonomies, classifying tasks for routing, building knowledge libraries, establishing formal analogies between domains via functor search, or translating between natural language and database schemas. NOT for OWL/RDF ontology work, query tuning, or graph modeling without functional-arrow discipline.
10 · bundle