Results for “production-systems”

84 skills
k-dense-ai
molecular-dynamics
Run and analyze molecular dynamics simulations with OpenMM and MDAnalysis. Set up protein/small molecule systems, define force fields, run energy minimization and production MD, analyze trajectories (RMSD, RMSF, contact maps, free energy surfaces).
30.2k · bundle
tianhao909
langchain
Framework for building LLM-powered applications with agents, chains, and RAG. Supports multiple providers (OpenAI, Anthropic, Google), 500+ integrations, ReAct agents, tool calling, memory management, and vector store retrieval. Use for building chatbots, question-answering systems, autonomous agents, or RAG applications. Best for rapid prototyping and production deployments.
1 · bundle
qcmuu
langchain
Framework for building LLM-powered applications with agents, chains, and RAG. Supports multiple providers (OpenAI, Anthropic, Google), 500+ integrations, ReAct agents, tool calling, memory management, and vector store retrieval. Use for building chatbots, question-answering systems, autonomous agents, or RAG applications. Best for rapid prototyping and production deployments.
0 · bundle
curiositech
sound-engineer
Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.
10 · bundle
akillness
astryx
Build fully customizable, agent-ready design systems with Astryx — Meta's production design system now open source. Ships 150+ React components built on StyleX with zero styling lock-in, component swizzling, brand theming, dark mode, and CLI tooling. Use when building component libraries, design systems, UI applications, design tokens, or when teams need consistent accessible components that AI agents can understand and extend. Triggers on: astryx, design system, component library, design tokens, react components, accessible components, astryx design, stylesheets, theme customization, component composition.
42 · bundle
kevinpbuckley
landscape-materials
Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer info objects, add a grass output, or assign a material to a landscape. For production master-material+RVT systems, load landscape-auto-material.
605 · bundle
theheavenlyd3mon
langgraph
Build multi-agent AI systems with LangGraph — the low-level orchestration framework for stateful, graph-based agent workflows. Covers supervisor, swarm, and hierarchical multi-agent patterns; subgraph composition; state management (checkpointers/stores); persistence; evals; and production debugging. Reach for this when designing agent architectures that need cycles, conditional branching, parallel execution, or human-in-the-loop patterns.
28 · bundle
manu14357
angular-tooling
Use Angular CLI and development tools effectively in Angular v20+ projects. Use for project setup, code generation, building, testing, and configuration. Triggers on creating new projects, generating components/services/modules, configuring builds, running tests, or optimizing production builds. Don't use for Nx workspace commands, custom Webpack configurations, or non-Angular CLI build systems like Vite standalone or esbuild direct usage.
16 · bundle
shenxingy
vignelli-canon-design-system
Massimo Vignelli's complete design discipline, distilled from The Vignelli Canon. Encodes the Intangibles (semantics, discipline, appropriateness, timelessness, equity) and the Tangibles (the grid, the six basic typefaces, a two-size type scale, rulers, primary-color-as-identifier, white space) into an applyable method, plus the railway-signage module logic from his Grandi Stazioni and NYC Subway work, a deterministic token generator, and production notes for taking the system from code into images and the real world. Use when: designing or critiquing any visual artifact that should read as disciplined, timeless, or Swiss-modernist — brand and identity systems, design systems and style guides, editorial, book, and poster layouts, and especially transit/wayfinding signage and route diagrams. Triggers: Vignelli, design system, identity system, brand guidelines, wayfinding, transit signage, subway map, route diagram, poster layout, timeless typography, 品牌规范, 导视系统.
8 · bundle
q2805187159
p5js
Production pipeline for interactive and generative visual art using p5.js. Creates browser-based sketches, generative art, data visualizations, interactive experiences, 3D scenes, audio-reactive visuals, and motion graphics — exported as HTML, PNG, GIF, MP4, or SVG. Covers: 2D/3D rendering, noise and particle systems, flow fields, shaders (GLSL), pixel manipulation, kinetic typography, WebGL scenes, audio analysis, mouse/keyboard interaction, and headless high-res export. Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project.
3 · bundle
ichichuang
p5js
Production pipeline for interactive and generative visual art using p5.js. Creates browser-based sketches, generative art, data visualizations, interactive experiences, 3D scenes, audio-reactive visuals, and motion graphics — exported as HTML, PNG, GIF, MP4, or SVG. Covers: 2D/3D rendering, noise and particle systems, flow fields, shaders (GLSL), pixel manipulation, kinetic typography, WebGL scenes, audio analysis, mouse/keyboard interaction, and headless high-res export. Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project.
0 · bundle
omer-metin
3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle