All Skills
25,836 skillsUupm Design System
Token architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design, brand-compliant presentations.
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Mengto Marquee Loop
Use when applying seamless infinite marquee loops with duplicated items for logo strips, tickers, or continuous horizontal content.
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Mengto Pricing Page
Use when designing or rewriting a high-converting SaaS pricing page (structure, plan design, copywriting, SEO/AEO, FAQs, layout patterns, experiments). Includes checklists, templates, and common pitfalls.
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Stitch React Native
Convert Stitch HTML designs to React Native components, or syncs/updates existing native components to align with the latest Stitch designs, using StyleSheet.
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Cinematic 3d Website
Use when building a scroll-driven cinematic 3D landing experience for any brand: AI-generated photoreal frames displaced into real 3D by depth maps, a scroll-scrubbed camera fly-through with weighted-leg pacing and per-leg camera moves, mouse parallax, explode-on-scroll shatter transitions, an ember particle field, warp streaks, a live in-scene terminal that runs a REAL product demo, a branded preloader, an exit handoff into the page below, a self-hosted display typeface, phone gyro parallax, and opt-in synthesized ambient sound. Covers 2K image generation via OpenRouter, depth maps, the WebGL engine, chrome (nav/consent) integration, the observe-first verify loop, and the flag-off ship posture.
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Mengto Company Logos
Use when replacing text brand marks with Iconify Simple Icons logos at 64x64. Prefer this over mengto-solar-duotone-bold when you need recognizable company/brand logos, not Solar Duotone UI icons.
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Mengto Corner Lasers
Use when composing corner-anchored laser accents with thin beams, a bright emitter node, bloom, and atmospheric glow or fog. Prefer this over mengto-webgl-laser when lasers are layout corner ornaments, not a fixed full-screen WebGL beam.
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Mengto Thinking Orbs
Add accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface needs a semantic working, searching, solving, listening, composing, or shaping state; when replacing a generic spinner with an AI activity orb; or when implementing the library's size, theme, speed, pause, reduced-motion, and canvas behavior.
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Threejs Fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
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UI Fix Observe First
Use when fixing, auditing, improving, or building any web UI — before reading or editing component code. Fires on contrast/a11y/overflow/responsive/hover- focus/layout complaints, polish, audit, or any visual change. Never diagnose a UI defect from code alone: render at real viewports, measure (axe / contrast / a11y tree / console / keyboard / reflow), then cite the measurement.
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Mengto Falling Leaves
Use when building falling leaves that read as leaves (not confetti): each leaf tumbling on its own axis with sideways slip driven by that tumble. Covers 2D canvas and instanced 3D, recycling, density maths, depth layering, tone-mapped colour, reduced motion, and visibility pausing—for maple, sakura, blossom, ash, or snowfall shapes.
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Mengto Number Details
Use when adding decorative 01, 02, 03 numeric detail markers for section indexing or editorial rhythm.
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Mengto Unicorn Studio
Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).
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Mengto Container Lines
Add vertical container-size guide lines with mini corner squares for precise, structured web layouts. Use when asked for container lines, measured layout guides, vertical boundary lines, editorial grid markers, or small corner-square frame details.
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Mengto Globe Particles
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.
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Mengto Skeuomorphic UI
Create skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use when asked for pressed, carved, tactile, realistic, soft-plastic, soft-metal, or premium physical interface styling.
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Threejs Postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
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Mengto Beam Glow States
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.
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Mengto Book Serif Index
Use when designing an archival book-reader experience with serif-led pages, mono index navigation, aged paper surfaces, margin notes, and a premium catalog frame.
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Stitch React Components
Converts Stitch designs into modular Vite and React components, or syncs/updates existing React components to align with the latest Stitch designs, using system-level networking and AST-based validation.
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Stitch Upload To Stitch
Upload local assets (images, mockups, extracted HTML, design markdown) to a Stitch project. ALWAYS use this skill when you need to upload visual assets, HTML pages, or design docs to Stitch, particularly when direct MCP tool calls fail or truncate due to base64 token limits.
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Claude Design Adaptation
Use when a Claude-Design export already exists and you must adapt it into a production page before render-verify — real data, honest empty states, existing tokens/components (never ship mock numbers). Prefer this over claude-design when generation is done and adaptation starts.
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Mengto Beautiful Shadows
Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.
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Mengto CSS Alpha Masking
Apply CSS alpha masking with linear-gradient for horizontal or vertical edge fades (mask-image and -webkit-mask-image). Use when asked for alpha masks, fade edges, or CSS mask gradients.
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Mengto Dither Background
Create a dark monochrome procedural background with enlarged square pixels and visible Bayer-style ordered dithering. Use when a page needs an atmospheric near-black dither field, broad organic waves or cloud masses, and restrained gray-white highlights behind framed UI, hero content, or data overlays.
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Mengto Framed Grid Layout
Create minimal framed grid layouts with thin visible boundary lines, L-shaped corner brackets, subtle diagonal line texture, and strict section alignment. Use when asked for clean, neutral, precise, structured, editorial, technical, or guide-border web layouts.
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Mengto Product Proof Saas
Use when creating or redesigning SaaS or AI product landing pages where a real workflow, interface, or deterministic demo is the central proof—pale atmospheric shells, product UI in the hero, prompt-to-output stories, audience tabs, compact feature modules, honest pricing, and FAQ handoffs.
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Mengto Solar Duotone Bold
Use when applying Iconify Solar Duotone Bold icons for UI chrome. Prefer this over mengto-company-logos when you need interface icons, not brand/company Simple Icons logos.
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Mengto Liquid Metal Border
Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
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Mengto Reveal Hover Effect
Use when building cursor-following spotlight reveals that expose a second aligned image through a soft radial mask—hover-to-color, before-and-after, x-ray, material, texture, product-detail, or illustrated heroes where a desaturated or embossed base stays visible while another treatment follows an eased pointer.
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Stitch Extract Static HTML
Extract self-contained static HTML from a built web application or React components by inlining CSS and images. Use this skill whenever you need to capture a specific UI state, share a static version of a page, or prepare assets for Stitch upload, even if the user just asks to 'save the HTML' or 'mock the view'.
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Mengto Atmosphere Background
Use when you need a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom — background atmosphere only, not a full layout system.
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Mengto Background Grid Webgl
Use when adding a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax. Prefer this over mengto-atmosphere-background when the grid/mesh motion is the hero, not soft light folds.
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Mengto Glass Dark Mode Clock
Use when building a dark glass sci-fi instrument UI with frosted shells, soft beam grids, and circular clock-like calibration dials. Prefer this over mengto-dark-glass-clean-layout when clock dials and instrument framing are the signature, not multi-column workspace shells; prefer over mengto-blue-laser-clean-glass-layout when dials matter more than a blue laser atmosphere; prefer over mengto-glass-dark-ui when calibration dials matter more than gradient-border glass cards.
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Mengto Dither Laser Dark Mode
Use when designing a near-black premium UI with subtle ordered-dither texture and a thin accent-colored laser atmosphere. Prefer this over mengto-dither-background when dither pairs with laser accents; prefer over mengto-blue-laser-clean-glass-layout when ordered dither texture is the surface cue, not frosted glass dashboards.
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Mengto Optimize Threejs Games
Use when profiling, diagnosing, or improving Three.js or WebGL game performance without regressing gameplay—frame-time drops, CPU/GPU pressure, draw calls, texture/geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
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