Plugins
5 plugins@voltagent
DESIGN.md Design Systems
Ready-to-use DESIGN.md design systems extracted from real products, from VoltAgent's awesome-design-md.
74 skills · plugin
@owl-listener
Design Systems
Design system skills: component specs, design tokens, naming conventions, spacing and grid systems, accessibility standards, and documentation.
11 skills · plugin
@owl-listener
UI Design
UI design skills: color palettes, typography systems, layout grids, responsive breakpoints, dark mode specs, visual hierarchy, and brand alignment.
14 skills · plugin
@leonxlnx
Taste
Design-taste toolkit: image-to-code, high-end visual design, brutalist/minimalist UI systems, image-gen frontends and redesign workflows from Leonxlnx.
12 skills · plugin
@brycewang-stanford
DAC Skills
Twelve DAC-specific skills for the ACM/IEEE Design Automation Conference (the Chips to Systems Conference) and its double-blind Research Manuscript track, grounded in the DAC 2026 (63rd) call, dac.com, IEEE CEDA, ACM SIGDA, the ACM Digital Library, and dblp.
2 skills · plugin
Results for “design-systems”
233 skillsTelos
Teleological physiology analysis framework for understanding biological systems through multi-constraint optimization. Use when analyzing physiological mechanisms, explaining apparent biological "inefficiencies", preparing for medical examinations (CICM/ANZCA Primary), understanding why biological systems are designed the way they are, or when seeking deeper mechanistic understanding beyond descriptive knowledge. Triggers on questions like "why is X designed this way", "what purpose does Y serve", "how is Z optimized", analysis of physiological trade-offs, or exploration of evolutionary/design constraints.
0 · bundle
Feaf
Applies the Federal Enterprise Architecture Framework to design scalable, maintainable, and interoperable enterprise systems and solutions.
2
Itil
Applies ITIL principles to design scalable, maintainable, and interoperable enterprise systems and solutions.
2
Jit
Just-In-Time production reference — pull systems, kanban, takt time, inventory reduction. Use when implementing JIT manufacturing, designing pull-based workflows, or reducing inventory waste.
12 · bundle
UI UX Pro Max
Generates opinionated design systems with curated color palettes, font pairings, UI styles, product-type rules, and UX guidelines across multiple tech stacks.
0
Motion Design Agent
Agent profile for design motion systems, transitions, easing, reduced-motion behavior, and performance-safe animation. Use when Codex needs a specialist agent perspective for planning, implementation, review, debugging, validation, or handoff in this domain.
1 · bundle
Pragmatic Programmer
Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract to build systems that are easy to change, understand, and trust.
1.6k · bundle
Aesthetic Usability
Apply the Aesthetic-Usability Effect to ensure visual consistency and polish translate into user trust and perceived quality without masking genuine usability problems.
1.7k
Design Color
Adds strategic color to monochromatic or dull interfaces using oklch for perceptually uniform palettes, generating harmonious color systems with automatic light/dark variants and accessible contrast ratios.
13
UI UX Pro Max
Generates design systems and UI/UX recommendations for React Native projects, with domain-specific searches for styles, colors, typography, and best practices.
1 · bundle
Monopoly
MONOPOLY is a Senior System Design Engineer skill for architecting, reviewing, and scaling systems. Triggers on requests involving architecture, databases, scaling, microservices, or infrastructure de
6
Haskell Pro
Expert Haskell engineer specializing in advanced type systems, pure functional design, and high-reliability software. Use PROACTIVELY for type-level programming, concurrency, and architecture guidance.
505
Aspirational Systems Iceberg
Design the deeper patterns, structures, artefacts, and mental models needed to grow a desired event. Use when a class imagines a better future.
0
Game Audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
128 · bundle
Simplification Cascades
Find a single insight that eliminates multiple components by recognizing when seemingly different systems share a common underlying pattern.
19
2d Games
Provides principles for 2D game development, covering sprite organization, tilemap design, physics, camera systems, and genre-specific patterns.
0 · bundle
Nosql Expert
Expert guidance for distributed NoSQL databases (Cassandra, DynamoDB). Focuses on mental models, query-first modeling, single-table design, and avoiding hot partitions in high-scale systems.
2
Nosql Expert
Expert guidance for distributed NoSQL databases (Cassandra, DynamoDB). Focuses on mental models, query-first modeling, single-table design, and avoiding hot partitions in high-scale systems.
505 · bundle
Nosql Expert
Expert guidance for distributed NoSQL databases (Cassandra, DynamoDB). Focuses on mental models, query-first modeling, single-table design, and avoiding hot partitions in high-scale systems.
6
Open Design
Route design-generation work into the right Open Design workflow mode — prototype, deck, document, or media artifact. Use when the user needs local-first UI prototype generation, presentation deck creation, or design-system-aware HTML/PDF/PPTX artifacts via locally-installed coding agents. Supports 72 built-in design systems, 5 visual directions, 93 media prompt templates, and multi-format export. Triggers on: open-design, local design tool, prototype generation, design deck, design artifact, design agent workflow, open design prototype, design system artifact, UI prototype generation.
42
Implementing Purdue Model Network Segmentation
Design and implement network segmentation for industrial control systems using the Purdue Enterprise Reference Architecture model, separating OT and IT networks into hierarchical security zones with strict traffic control.
24.6k · bundle
Haskell Pro
Provides expert guidance on Haskell development with advanced type systems, pure functional architecture, and high-assurance design patterns.
42.4k
Kaizen
Use when Code implementation and refactoring, architecturing or designing systems, process and workflow improvements, error handling and validation. Provide techniques to avoid over-engineering and apply iterative improvements.
0 · bundle
AI Engineer
Build production-ready LLM applications, RAG systems, and intelligent agents with architecture design, model selection, and cost controls.
6
Kaizen
Use when Code implementation and refactoring, architecturing or designing systems, process and workflow improvements, error handling and validation. Provide tehniquest to avoid over-engineering and apply iterative improvements.
8
Implementing Iec 62443 Security Zones
Design and implement security zones and conduits for industrial automation and control systems per IEC 62443-3-2, including zone partitioning, firewall configuration, and validation through traffic analysis and penetration testing.
24.6k · bundle
Content Strategy
Plan documentation systems including information architecture, content audits, taxonomy design, content lifecycle management, and doc-as-code workflows. Use when organizing a documentation set, planning content structure, or designing navigation and discovery. Also trigger for 'information architecture', 'content audit', 'doc structure', 'taxonomy', 'content planning', 'documentation strategy', 'IA design', or 'sitemap'.
0
AI Ml
Orchestrates AI/ML workflows for building LLM applications, RAG systems, AI agents, and ML pipelines, covering design, integration, observability, and security.
253
AI Ml
Orchestrates AI/ML workflows for building LLM applications, RAG systems, AI agents, and ML pipelines, covering design, integration, observability, and security.
0 · bundle
AI Ml
Orchestrates AI/ML workflows for building LLM applications, RAG systems, AI agents, and ML pipelines, covering design, integration, observability, and security.
3
Naive UI Design Layout
Layout system for Naive UI including Grid, Flex, Space, and Layout components. Invoke when user needs to create responsive layouts, grid systems, or understand layout components.
8
Combat Design
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
128 · bundle
Design Animation
Design, implement, audit, and plan interface animation and motion systems. Use for animation reviews, motion audits, easing and duration decisions, gesture physics, transform origins, reduced-motion behavior, animation performance, SvelteKit or Motion integration, perceptual feel checks, or self-contained animation improvement plans.
1 · bundle
Narrative Design
Design game narratives including story structure, world-building, character arcs, dialogue systems, and environmental storytelling. Use when building the story layer of a game. Also trigger for "game story", "game lore", "world building", "dialogue tree", "character backstory", "game narrative", or "branching story".
0
Backend Mindset
Guides backend development across API design, authentication, security, performance, architecture, and testing, with decision guides and defaults for production-ready systems.
1 · bundle
Architecture
Applies SOLID principles, clean architecture layers, dependency injection, and patterns like CQRS and event sourcing to design scalable, maintainable systems.
1