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Results for “product-review”

118 skills
subvisual
wireflow
Create OR review a wireflow — the artifact BETWEEN user journeys and wireframes. It maps whole journeys into swimlane flows with high-level navigation (screens, decisions, system/agent steps) while keeping Jobs-To-Be-Done at the core, WITHOUT deep UI. Use whenever the user wants to "map the flows", "make/build a wireflow", turn journeys / JTBDs / a spec / a live prototype into flows, or put every journey on one board against shared owner lanes — even if they never say "wireflow". ALSO use it to REVIEW or critique an existing wireflow (image, FigJam, or description). In the A-Team pipeline this is a definition-phase skill: output lands in docs/features/<slug>/briefs/wireflow/ with jobs consumed by id from docs/product/jtbd/; pipeline mode derives the method decisions and highlights the riskiest at the gate, standalone mode runs the full grill. CREATE generates verified SVG/HTML (self-checked by rendering and Reading its output) in a horizontal per-journey OR shared-matrix layout, and can rebuild in FigJam. Do
0 · bundle
tangchunwu
impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
1 · bundle
oimiragieo
impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
0 · bundle
fukukei23
impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
0 · bundle
kintsugi-programmer
impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
0 · bundle
subvisual
page-brief
Create OR review a page-brief — the artifact BETWEEN a wireflow and the full PRD. It turns each unique page/screen of a product into documented requirements TIED TO JOBS: a self-contained board card per page (what the page is accountable for, the job-tagged checklist of what it must let you do, the journeys it appears in, what it connects to, and the acceptance criteria that say how you'd know it's right). It is the "PRD per page", not a sitemap — and it stops ABOVE the screen: no components, no layout, no hierarchy. Use whenever the user wants to "spec the pages", "document each screen", turn a wireflow + live design into per-page requirements, or asks "what does this page need to do / which jobs pass through it" — even if they never say "page-brief". Natural NEXT STEP after the wireflow skill. ALSO use it to REVIEW an existing page-brief / screen catalog. In the A-Team pipeline this is a definition-phase skill: output lands in docs/features/<slug>/briefs/pages/, job codes are the durable [[NN]] ids from doc
0 · bundle
dvy1987
idea-evaluation
Score an unbuilt business idea on desirability, viability, feasibility, distribution wedge, why-now, founder-market-fit, market size, alternatives, defensibility, capital intensity, and regulatory/ethical risk — and return a GO / ITERATE / KILL verdict with kill criteria and a next kill test. Load when the user asks to evaluate a business idea, score a startup idea, screen an idea, decide whether to pursue this venture, do an idea review, or says "is this a good business idea", "should I build this", "evaluate this startup", "screen this idea", "go/no-go on this idea", "kill or pursue". Sub-skill of `venture-exploration`. Calls `fermi` for sizing, `assumption-mapping` for hidden beliefs, optional `pre-mortem` / `adversarial-hat` for high-stakes ideas. Does NOT evaluate built products — for that use `reality-check`.
3 · bundle
dylanckawalec
ui-ux-pro-max
UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.
3 · bundle
infometa
impeccable
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics. Trigger scenarios — use when the user mentions any of: - UI design, frontend design, web design, interface design, 界面设计, 前端设计 - responsive layout, mobile adaptation, breakpoints, 响应式, 自适应, 适配 - animation, motion, micro-interaction, transitions, 动画, 动效, 微交互 - UX copy, microcopy, error messages, labels, UX 文案, 文案优化 - performance optimization, bundle size, rendering, 性能优化, 渲染, 加载速度 - accessibility audit, a11y, WCAG, 无障碍, 可访问性 - design review, design critique, UX evaluation, 设计评审, 设计审查 - typography, fonts, type hierarchy, 字体, 排版, 字号 - color palette, color scheme, theming, 配色, 色彩, 主题 - layout, spacing, visual rhythm, grid
228 · bundle
theycallmeholla
ux-audit
Reconstruct a product flow, then audit how usable it is — whether it makes sense, where users get confused or stuck, whether the copy and instructions are clear, and where friction causes drop-off. Produces a prioritized, severity-weighted findings report. Works from three inputs: frontend code in a repo, a live running app driven via a browser, or a written flow / spec / screenshots. Use this skill whenever the user asks for a UX review, usability audit, "is this flow confusing", "does this signup/onboarding/checkout make sense", "why are people dropping off", "audit this form", "where's the friction", or hands over a flow and asks whether it's user-friendly. Trigger even on casual phrasings ("is my checkout any good?") — it imposes the structure ad-hoc UX opinions miss. Audits flow usability and friction; for visual polish and interface quality the impeccable audit/critique skills apply instead.
0 · bundle