Plugins
12 plugins@deanpeters
Product Manager Skills
Product Manager Skills from deanpeters/Product-Manager-Skills.
56 skills · plugin
@auto-skiller
Content Production
Content Production from Auto-Skiller/plugboot.
2 skills · plugin
curated
Product Idea to PRD
For product managers to structure and validate a new product concept.
11 skills · plugin
curated
Planning & Product
PRDs, roadmaps, OKRs, discovery and product strategy.
23 skills · plugin
@alirezarezvani
Product Team
13 product skills with 17 Python tools: product manager toolkit (RICE, PRDs), agile product owner, product strategist, UX researcher, UI design system, competitive teardown, landing page generator, SaaS scaffolder, product analytics, experiment designer, product discovery, roadmap communicator, code-to-prd, research summarizer, apple-hig-expert.
10 skills · plugin
curated
Launch on Product Hunt
Launch a product on Product Hunt by researching, preparing assets, and executing the launch playbook.
3 skills · plugin
curated
Product Strategy Canvas Pack
For product managers and strategists to define, analyze, and refine product strategy using complementary canvas frameworks.
3 skills · plugin
@phuryn
Product Discovery
Product discovery skills for PMs: ideation, experiments, assumption testing, feature prioritization, and customer interview synthesis.
13 skills · plugin
curated
Create Product Strategy
Create a product strategy by analyzing market, defining vision, and generating a strategic plan.
3 skills · plugin
curated
Product Launch Campaign
Launch a new product with a multi-channel campaign from strategy to asset creation.
7 skills · plugin
curated
Product Photography for E-commerce
Generate professional product images for e-commerce listings from shoot to final assets.
3 skills · plugin
curated
Product Strategy Pipeline
From market analysis to north star metric, this pack builds a complete product strategy foundation.
4 skills · plugin
Results for “product”
1,590 skillsRelight
Relight a still image — change the lighting setup, color temperature, direction, or mood — on RunComfy via the `runcomfy` CLI. Routes to Qwen Edit 2509's dedicated `relight` LoRA endpoint for purpose-built relighting, with fallback to identity-preserving edit endpoints (Nano Banana 2 Edit, GPT Image 2 Edit, FLUX Kontext Pro) when prose lighting language is enough. Use for product relighting (studio softbox → window light), portrait mood shift (overcast → golden hour), or color-grade change. Triggers on "relight", "relighting", "change the lighting", "make it golden hour", "studio lighting", "rim light", "blue hour", "soft window light", "change light direction", "color temperature", or any explicit ask to alter how a still is lit.
5
Design HTML
Design finalization: generates production-quality Pretext-native HTML/CSS. Works with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review, design review context from /plan-design-review, or from scratch with a user description. Text actually reflows, heights are computed, layouts are dynamic. 30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns for each design type. Use when: "finalize this design", "turn this into HTML", "build me a page", "implement this design", or after any planning skill. Proactively suggest when user has approved a design or has a plan ready. (gstack) Voice triggers (speech-to-text aliases): "build the design", "code the mockup", "make it real".
0
Texture Art
Expert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim sheet, texture atlas, channel packing, material layering, wear and tear, edge wear, hand painted texture, stylized texture, UDIM workflow, height map vs normal, color ID map, material ID, texture seams, tiling texture, seamless texture, texture, pbr, substance-painter, substance-designer, quixel, megascans, normal-map, roughness, metallic, albedo, uv-mapping, baking, trim-sheet, material, hand-painted, stylized, photorealistic, game-art, 3d-art" mentioned.
128 · bundle
Copywriting
World-class copywriting expertise combining the persuasive clarity of David Ogilvy, the conversational warmth of Ann Handley, and the conversion science of modern growth marketers. Copywriting is where brand voice becomes words that move people. Great copy doesn't just communicate—it persuades, connects, and converts. The best copywriters understand that every word earns its place, that benefits beat features, that clarity trumps cleverness, and that the reader's problem is the only starting point that matters. Use when "copywriting, write copy, headlines, taglines, email copy, ad copy, landing page copy, product copy, UX writing, CTAs, value proposition, microcopy, sales copy, conversion copy, writing, copy, headlines, conversion, persuasion, messaging, UX-writing, emails" mentioned.
128 · bundle
Blog Writing Specialist
Comprehensive blog writing skill that handles technical blog posts, personal voice writing, brain dump transformation, and category-aware AEO-optimized content. Use when: (1) writing, editing, or proofreading a blog article or post, (2) transforming unstructured brain dumps into polished posts, (3) writing in specific personal voices (Jarad, Nick Nisi), (4) creating category-aware technology/company/product posts, (5) building tutorials, deep dives, postmortems, benchmarks, or architecture posts, (6) writing engineering blogs, dev blogs, programming blogs, coding tutorials, or documentation posts. Triggers: blog post, blog writing, technical blog, dev tutorial, brain dump, article, content writing, developer article, engineering blog, programming blog, coding tutorial, documentation post, technical writing, blog editing, proofreading, developer content
88 · bundle
Cinematic 3d Website
Use when building a scroll-driven cinematic 3D landing experience for any brand: AI-generated photoreal frames displaced into real 3D by depth maps, a scroll-scrubbed camera fly-through with weighted-leg pacing and per-leg camera moves, mouse parallax, explode-on-scroll shatter transitions, an ember particle field, warp streaks, a live in-scene terminal that runs a REAL product demo, a branded preloader, an exit handoff into the page below, a self-hosted display typeface, phone gyro parallax, and opt-in synthesized ambient sound. Covers 2K image generation via OpenRouter, depth maps, the WebGL engine, chrome (nav/consent) integration, the observe-first verify loop, and the flag-off ship posture.
0 · bundle
Design System
Turn a chosen design direction into a canonical DESIGN.md plus production tokens that don't look vibecoded — state-level colors (8-step neutral ramp, rest/hover/active/ disabled, focus ring), APCA-checked contrast, typography, spacing/radius/motion/elevation, an icon strategy, and component contracts for the core atoms. Emits tokens in the project's stack format (shadcn HSL vars or Tailwind v4 @theme). Load when the user asks to build a design system, generate design tokens, create a DESIGN.md, set up a theme, design a color or type system, pick icons, or when frontend-design routes here. Replaces design-tokens-craft and icon-craft. Sub-skill of frontend-design. Reads DIRECTION.md first.
3 · bundle
Experimentation
Orchestrator for the experimentation skill suite — turn assumptions and product questions into rigorous, well-instrumented experiments and decision-grade readouts. Routes through backlog → spec → runbook → readout based on user need and existing artefacts. Platform-agnostic with PostHog as the primary binding. Load when the user asks to design an experiment, A/B test something, set up an experiment, run a holdout, test a hypothesis, decide what to test next, read out experiment results, analyse a test, or says "should we A/B test this", "experiment on the landing page", "is this lift real", "ship or kill this test", "what should we test next", "build an experiment backlog", "test the pricing page", "validate this with an experiment".
3 · bundle
Competitor Analysis
Profiles 5 competitors, identifies white space, and delivers a positioning recommendation — not a feature comparison table. Use this skill — proactively and without waiting to be asked — whenever entering a new market, before defining bets in product strategy, when pricing needs a competitive anchor, or when losing deals to a specific competitor. Also triggers for: "competitive analysis", "competitor research", "who are my competitors", "market landscape", "white space", "differentiation angle", "competitive positioning", "market entry risk", "losing to X", "pricing strategy", "threat assessment", "who owns this segment", "competitive brief", "how do we differentiate", "what are competitors doing". Produces a decision-ready competitive map: 5 competitor profiles, white space analysis, and a Where-to-Win recommendation with explicit areas to ignore.
3
Strike Zone Analyst
A funnel and account-scoring diagnostic engine for any sales org. Connect a CRM and a product-analytics tool (plus optional enrichment, community, and meeting tools). Three modes. (1) FUNNEL DIAGNOSIS finds leaky conversion gates by channel with per-stage leakage, dollarized leverage points, and cohort velocity. (2) SPRINT PLANNING enriches qualified accounts into a ranked backlog with verified buying committees. (3) SCORING AUDIT finds where your scoring model is missing real ICPs. Trigger on 'funnel diagnosis', 'diagnose the funnel', 'where are we leaking', 'why is [channel] underperforming', 'conversion by channel', 'sprint planning', 'score these accounts', 'find missed ICPs', 'audit the scoring model', or any channel-level cohort-conversion, account-prioritization, or scoring-gap question.
0 · bundle
Office Hours
YC Office Hours — two modes. Startup mode: six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit. Builder mode: design thinking brainstorming for side projects, hackathons, learning, and open source. Saves a design doc. Use when asked to "brainstorm this", "I have an idea", "help me think through this", "office hours", or "is this worth building". Proactively invoke this skill (do NOT answer directly) when the user describes a new product idea, asks whether something is worth building, wants to think through design decisions for something that doesn't exist yet, or is exploring a concept before any code is written. Use before /plan-ceo-review or /plan-eng-review. (gstack)
0 · bundle
Impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
1 · bundle
Impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
0 · bundle
3d Modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle
Impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
0 · bundle
Impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
0 · bundle
Public Relations
When the user wants help with public relations, earned media, press coverage, journalist outreach, or media strategy (not pull requests). Also use when the user mentions 'PR,' 'public relations,' 'press,' 'press release,' 'press coverage,' 'media outreach,' 'pitch a journalist,' 'get featured,' 'media list,' 'media kit,' 'press kit,' 'newsjacking,' 'news hijack,' 'HARO,' 'Qwoted,' 'Featured,' 'Help A Reporter,' 'reporter request,' 'tech press,' 'TechCrunch,' 'earned media,' 'thought leadership placement,' 'op-ed,' 'guest article,' 'press contacts,' or 'how do I get press.' Use this for earned media work — finding journalists, pitching stories, newsjacking, and responding to press requests. For startup/SaaS/AI directory submissions, see directory-submissions. For product launches, see launch. For social-media engagement, see social. For cold-email outreach to prospects, see cold-email.
0 · bundle
Analytics Tracking
Implementation and taxonomy skill for analytics tracking — event naming, properties, tracking plans, GA4/GTM/Amplitude setup, and debugging. Use this for the "how do we actually wire this up" layer, not the "what should we measure and why" layer (that's `product-analytics` — use this skill alongside it, after the metrics/tracking-plan decisions are made). Use this — without waiting to be asked — whenever the user mentions "set up tracking," "GA4," "Google Analytics," "Amplitude," "event tracking," "UTM parameters," "tag manager," "GTM," "tracking plan," "event taxonomy," "are my events firing," "why isn't this event showing up," "naming convention for events," or "instrument this feature." Produces a concrete tracking plan (event names, properties, triggers) plus implementation and debugging steps for the tools actually in use.
3 · bundle
QA Methodology
Design and apply QA methodology for software teams: test strategy, regression testing, CI failure triage, test automation, quality gates and metrics, risk-based testing, exploratory testing, test design techniques, AI code quality gates (independent verification, acceptance-criteria testability review for agentic Spec-Driven Development), mutation-guided test hardening and review evidence (surviving mutants, weak assertions, diff-aware mutation testing), agentic eval design (dataset test design, judge-as-system-under-test, flaky-eval discipline), QA career levels (Senior/Staff/Principal), and SDET engineering (test infrastructure, gTAA, CI/CD integration). Do not use for root-cause debugging of production incidents, security implementation or threat modeling, or evaluation framework governance and statistical analysis — route those to systematic-debugging, secure-software-engineering, and agent-evals-and-observability respectively.
28 · bundle
Soneta Tools
Narzędzia deweloperskie wiersza poleceń (CLI) platformy Soneta (enova365, Triva). Używaj gdy użytkownik: (1) zarządza bazami danych przez `dbmgr` — tworzy, rejestruje, konwertuje, backup/restore, licencje, rozszerzenia (extensions), analiza, kompilacja; (2) przygotowuje bazę testową/demo z wiersza poleceń albo automatyzuje operacje na bazach w skrypcie/CI; (3) testuje działającą aplikację przez `buscall` — zdalnie steruje programem (nawigacja, formularze, gridy, edycja) i robi zrzuty ekranu; (4) uruchamia aplikację ramki `SonetaFrame` (`SonetaFrameNew`), konfiguruje źródła baz danych (`demo:`, `http`, `docker:`, `process:`, `orchestrator:`) albo pyta o plik ustawień `Settings_Product.json`; (5) pyta o składnię, komendy lub opcje `dbmgr`, `buscall`, `callmcp`, `SonetaFrame`; (6) wspomina „zarządzanie bazą enova", „baza demo", „konwersja bazy", „testowanie na żywej aplikacji", „ramka Soneta". Sięgnij też, gdy inny skill potrzebuje operacji na bazie lub weryfikacji zmian na uruchomionej aplikacji.
9 · bundle
Opik
Run Comet's Opik — open-source LLM observability, evaluation, and optimization — from one routing-first skill: install the Python/TypeScript SDK, stand up a server (Comet.com cloud, Docker Compose via `./opik.sh`, or Kubernetes/Helm), wire tracing through `@opik.track` or one of 50+ framework integrations (OpenAI, Anthropic, LangChain, LangGraph, LlamaIndex, CrewAI, DSPy, Ollama, Bedrock, Vercel AI SDK, …), score outputs with LLM-as-a-judge metrics (Hallucination, Moderation, Answer Relevance, Context Precision), and run Datasets/Experiments evaluations including PyTest CI gates. Use when the user wants LLM tracing, prompt evaluation, production LLM monitoring, agent optimization, or guardrails with Opik. Triggers on: opik, comet opik, opik configure, opik.sh, llm observability, llm tracing, llm as a judge, hallucination metric, prompt evaluation, opik dashboard, opik guardrails, agent optimizer.
42 · bundle
Ooda
Apply Boyd's OODA loop to navigate fast-moving, uncertain, or competitive situations — Observe what is actually happening, Orient through mental models and context, Decide on the clearest path, Act quickly, then loop again. Load when the situation is changing faster than the current plan, when a competitive response is needed, when the user is stuck in analysis paralysis in a dynamic environment, when shipping under uncertainty, or when deep-thinking diagnoses a fast-moving / competitive frame. Triggers on "what should we do right now", "the situation is changing", "how do we respond to this", "competitive response", "we need to move fast", or "we're stuck deciding". Based on John Boyd's OODA loop — Observe, Orient, Decide, Act — adapted for product and business contexts (OODA Canvas 2026).
3 · bundle
Idea Evaluation
Score an unbuilt business idea on desirability, viability, feasibility, distribution wedge, why-now, founder-market-fit, market size, alternatives, defensibility, capital intensity, and regulatory/ethical risk — and return a GO / ITERATE / KILL verdict with kill criteria and a next kill test. Load when the user asks to evaluate a business idea, score a startup idea, screen an idea, decide whether to pursue this venture, do an idea review, or says "is this a good business idea", "should I build this", "evaluate this startup", "screen this idea", "go/no-go on this idea", "kill or pursue". Sub-skill of `venture-exploration`. Calls `fermi` for sizing, `assumption-mapping` for hidden beliefs, optional `pre-mortem` / `adversarial-hat` for high-stakes ideas. Does NOT evaluate built products — for that use `reality-check`.
3 · bundle
UI UX Pro Max
UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.
3 · bundle
Design Lab
Conduct a design interview, generate 5 distinct UI variations in a temporary route, collect real click-to-comment feedback on the live rendered variants via human-review, and produce an implementation plan. Use when the user wants to explore UI design options, redesign an existing component/page, or create new UI with multiple genuinely different approaches to compare — before writing production code or committing to a direction. For a lighter, single-component variant picker with no interview, use `prototype` instead. For reviewing a UI that's already real (not exploring new directions), use `visual-review`. Source: adapted from github.com/0xdesign/design-plugin's design-lab skill (interview + 5-variant structure), with feedback collection replaced by this repo's own `visual-review` skill (human-review) instead of a bespoke overlay component.
3
Patent
Patent prior-art and landscape intelligence skill — not generic patent help. Commits to one of five sub-use-cases via forcing intake (novelty search / freedom-to-operate / competitive landscape / acquisition diligence / litigation prior-art) before any search runs. Searches Google Patents, Espacenet, USPTO, and optionally Lens.org for citation-graph signals. Output is an editable Word document (.docx) with verdict, ranked closest art (claim-text extracted), CPC-class-aware landscape, family-resolved hits, geographic coverage, FTO flags where applicable, strategy recommendations, and full audit log. Use when the user asks for patent searching or analysis (e.g., 'prior art search for [invention]', 'freedom to operate analysis for [product]'). Produces search signal, not legal advice — always recommends consulting a patent attorney before filing or licensing decisions. Trademark, copyright, and trade-secret questions are out of scope.
11 · bundle
Fresh Eyes
Approach an app, tool, codebase, website, or product as a genuine first-time user with zero insider context — try it out using only the information provided, get confused where a real newcomer would, and surface the "obvious" questions that people who built or use the thing daily can no longer see. Use this whenever the user wants a first-time-user test, a fresh perspective, a naive walkthrough, a cold read of their README/onboarding/docs/UI, or says things like "pretend you've never seen this", "would a new user get this?", "test my app like a beginner", "what would confuse someone new?", or "give me fresh eyes on this". Also use it when someone wants to find gaps in onboarding, docs, or first-run experience — even if they don't say "fresh eyes" explicitly.
0
Bleu
Use this skill whenever a developer wants to turn an idea into a complete, production-ready, end-to-end system plan BEFORE writing any code. Trigger on 'plan this system', 'design the architecture for', 'help me blueprint', 'deep plan for X', 'break this idea into components', 'expand into action points', 'full implementation plan', or when the user pastes a project idea wanting architecture, components, pipelines, and file-level execution mapped out. Casual phrasing also triggers: 'help me think this through end-to-end', 'plan before coding'. Also covers living-workspace patterns: self-improving knowledge bases, reflection loops with auditor agents, four-agent teams, schema-as-code, wiki health scoring. **Resume triggers**: 'where did we leave off', 'continue this plan', 'resume my blueprint' - rehydrates state from disk via SESSION.md/NEXT.md/decisions/. Web research is mandatory every invocation.
0 · bundle
Vignelli Canon Design System
Massimo Vignelli's complete design discipline, distilled from The Vignelli Canon. Encodes the Intangibles (semantics, discipline, appropriateness, timelessness, equity) and the Tangibles (the grid, the six basic typefaces, a two-size type scale, rulers, primary-color-as-identifier, white space) into an applyable method, plus the railway-signage module logic from his Grandi Stazioni and NYC Subway work, a deterministic token generator, and production notes for taking the system from code into images and the real world. Use when: designing or critiquing any visual artifact that should read as disciplined, timeless, or Swiss-modernist — brand and identity systems, design systems and style guides, editorial, book, and poster layouts, and especially transit/wayfinding signage and route diagrams. Triggers: Vignelli, design system, identity system, brand guidelines, wayfinding, transit signage, subway map, route diagram, poster layout, timeless typography, 品牌规范, 导视系统.
8 · bundle
Impeccable
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics. Trigger scenarios — use when the user mentions any of: - UI design, frontend design, web design, interface design, 界面设计, 前端设计 - responsive layout, mobile adaptation, breakpoints, 响应式, 自适应, 适配 - animation, motion, micro-interaction, transitions, 动画, 动效, 微交互 - UX copy, microcopy, error messages, labels, UX 文案, 文案优化 - performance optimization, bundle size, rendering, 性能优化, 渲染, 加载速度 - accessibility audit, a11y, WCAG, 无障碍, 可访问性 - design review, design critique, UX evaluation, 设计评审, 设计审查 - typography, fonts, type hierarchy, 字体, 排版, 字号 - color palette, color scheme, theming, 配色, 色彩, 主题 - layout, spacing, visual rhythm, grid
228 · bundle
Aisa Provider Plugin
Requires AISA_API_KEY. Uses the supplied AISA_API_KEY to send requests to https://api.aisa.one. Native-first ClawHub plugin for `aisa-provider`. Ships the packaged AIsa skill with an `openclaw.plugin.json` manifest and a Claude-compatible bundle fallback. Configure AIsa as a first-class model provider for OpenClaw, enabling production access to major Chinese AI models (Qwen, DeepSeek, Kimi K2.5, Doubao) through official partnerships with Alibaba Cloud, BytePlus, and Moonshot. Use this skill when the user wants to set up Chinese AI models, configure AIsa API access, compare pricing between AIsa and other providers (OpenRouter, Bailian), switch between Qwen/DeepSeek/Kimi models, or troubleshoot AIsa provider configuration in OpenClaw. Also use when the user mentions AISA_API_KEY, asks about Chinese LLM pricing, Kimi K2.5 setup, or needs help with Qwen Key Account setup.
1 · bundle
UX Audit
Reconstruct a product flow, then audit how usable it is — whether it makes sense, where users get confused or stuck, whether the copy and instructions are clear, and where friction causes drop-off. Produces a prioritized, severity-weighted findings report. Works from three inputs: frontend code in a repo, a live running app driven via a browser, or a written flow / spec / screenshots. Use this skill whenever the user asks for a UX review, usability audit, "is this flow confusing", "does this signup/onboarding/checkout make sense", "why are people dropping off", "audit this form", "where's the friction", or hands over a flow and asks whether it's user-friendly. Trigger even on casual phrasings ("is my checkout any good?") — it imposes the structure ad-hoc UX opinions miss. Audits flow usability and friction; for visual polish and interface quality the impeccable audit/critique skills apply instead.
0 · bundle
AI Avatar Video
Create AI avatar, talking-head, and lip-sync videos on RunComfy via the `runcomfy` CLI. Routes across ByteDance OmniHuman (audio-driven full-body avatar), Wan-AI Wan 2-7 (audio-driven mouth sync via `audio_url` on a portrait), HappyHorse 1.0 (Arena #1 t2v / i2v with in-pass audio), and Seedance v2 Pro (multi-modal cinematic with reference audio + reference subject). Picks the right model for the user's actual intent — UGC voiceover, virtual presenter, dubbed product demo, lip-synced character, dialog scene — and ships each model's documented prompting patterns plus the minimal `runcomfy run` invoke. Triggers on "talking head", "lip sync", "avatar video", "make X speak", "audio to video", "audio driven avatar", "virtual presenter", "AI spokesperson", "dubbed video", "UGC avatar", "HeyGen alternative", "Synthesia alternative", "digital human", "make this portrait talk", "video from voiceover", or any explicit ask to put words in a face.
33
AI Avatar Video
Create AI avatar, talking-head, and lip-sync videos on RunComfy via the `runcomfy` CLI. Routes across ByteDance OmniHuman (audio-driven full-body avatar), Wan-AI Wan 2-7 (audio-driven mouth sync via `audio_url` on a portrait), HappyHorse 1.0 (Arena #1 t2v / i2v with in-pass audio), and Seedance v2 Pro (multi-modal cinematic with reference audio + reference subject). Picks the right model for the user's actual intent — UGC voiceover, virtual presenter, dubbed product demo, lip-synced character, dialog scene — and ships each model's documented prompting patterns plus the minimal `runcomfy run` invoke. Triggers on "talking head", "lip sync", "avatar video", "make X speak", "audio to video", "audio driven avatar", "virtual presenter", "AI spokesperson", "dubbed video", "UGC avatar", "HeyGen alternative", "Synthesia alternative", "digital human", "make this portrait talk", "video from voiceover", or any explicit ask to put words in a face.
12
AI Avatar Video
Create AI avatar, talking-head, and lip-sync videos on RunComfy via the `runcomfy` CLI. Routes across ByteDance OmniHuman (audio-driven full-body avatar), Wan-AI Wan 2-7 (audio-driven mouth sync via `audio_url` on a portrait), HappyHorse 1.0 (Arena #1 t2v / i2v with in-pass audio), and Seedance v2 Pro (multi-modal cinematic with reference audio + reference subject). Picks the right model for the user's actual intent — UGC voiceover, virtual presenter, dubbed product demo, lip-synced character, dialog scene — and ships each model's documented prompting patterns plus the minimal `runcomfy run` invoke. Triggers on "talking head", "lip sync", "avatar video", "make X speak", "audio to video", "audio driven avatar", "virtual presenter", "AI spokesperson", "dubbed video", "UGC avatar", "HeyGen alternative", "Synthesia alternative", "digital human", "make this portrait talk", "video from voiceover", or any explicit ask to put words in a face.
5
Brand Landingpage
Brand-first landing page designer — interviews the user to discover brand identity (adjectives, colors, typography, shape language), then generates and iterates on a polished landing page via Stitch with deployment-ready HTML output. Preferred over frontend-design for standalone landing/marketing pages where the user hasn't established visual direction yet. TRIGGER when: user asks to "create/design/build a landing page", "make a homepage for my project/product/service", "build a marketing page", or wants to promote an app/side project. Especially when they haven't defined brand colors, fonts, or visual style — the guided brand interview is the core value. DO NOT TRIGGER when: user has a specific design mockup to implement, wants a dashboard or app UI, needs component-level frontend work (buttons, forms, navbars), is building a multi-page application, or is restyling an existing page with known design tokens. Use frontend-design for those cases.
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