Plugins

2 plugins

Results for “design-ux”

190 skills
theheavenlyd3mon
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
28 · bundle
kensaurus
audit-responsive
Audit-and-fix linearized mobile layouts at every breakpoint — desktop is not a wide phone. Use when "responsive audit", desktop looks stacked/stretched, no max-width, breakpoint gaps, or 1440 looks like a phone. Distinct from design-mobile-first (touch/mobile-up) and audit-ux-journeys (cross-page IA).
8 · bundle
oimiragieo
ai-governors
Use when designing or auditing AI product human-in-the-loop — write approval, proposal accept/reject, action confirm, spend caps, run detail, memory capture, or any AI action with irreversible blast radius. Trigger on confirmation UX, undo, cost-before-act, show-the-plan, citations, or keeping the owner in control.
0 · bundle
alunadev
applying-web-design-guidelines
Audits and enforces web interface standards covering accessibility, performance, UX, and code quality from Vercel Engineering's Web Interface Guidelines. Use this skill when reviewing UI code, checking accessibility compliance, auditing design implementations, running pre-merge frontend checks, or when someone asks to "review my UI", "check accessibility", "check my site", "audit design", or "is this component correct". Apply proactively when writing form elements, interactive components, images, animations, or anything that users directly touch — these guidelines prevent common mistakes before they reach production.
3 · bundle
timlai666
playwright-skill
Complete browser automation with Playwright. Auto-detects dev servers, writes clean test scripts to /tmp. Test pages, fill forms, take screenshots, check responsive design, validate UX, test login flows, check links, automate any browser task. Use when user wants to test websites, automate browser interactions, validate web functionality, or perform any browser-based testing.
1 · bundle
micsapp
playwright-skill
Complete browser automation with Playwright. Auto-detects dev servers, writes clean test scripts to /tmp. Test pages, fill forms, take screenshots, check responsive design, validate UX, test login flows, check links, automate any browser task. Use when user wants to test websites, automate browser interactions, validate web functionality, or perform any browser-based testing.
3 · bundle
whd4
playwright-skill
Complete browser automation with Playwright. Auto-detects dev servers, writes clean test scripts to /tmp. Test pages, fill forms, take screenshots, check responsive design, validate UX, test login flows, check links, automate any browser task. Use when user wants to test websites, automate browser interactions, validate web functionality, or perform any browser-based testing.
0 · bundle
theheavenlyd3mon
improve-retention
Diagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users drop off", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", "user activation", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users stop after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.
28 · bundle
theheavenlyd3mon
hooked-ux
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", or "user retention loops". Also trigger when designing notification strategies, building streaks or progress systems, or analyzing why users stop using a product after initial signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.
28 · bundle
theheavenlyd3mon
cro-methodology
Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "split testing", or "conversion funnel". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.
28 · bundle