Results for “3d-character”
53 skillsmuapi-cartoon-dance-animation
Generates a Pixar-style 3D cartoon character from a photo and animates it with a reference dance video using the MuAPI platform.
3.7k
rigging-setup-guide
Provides step-by-step rigging setup guides for 2D and 3D character animation in Blender/Maya/Spine
6 · bundle
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muapi-action-figure-generator
Turns a person's photo into a custom 3D action figure with collectible toy packaging.
3.7k
unirig
Automatically rig 3D models with UniRig (VAST-AI-Research, SIGGRAPH'25) — predict a skeleton, predict skinning weights, and merge the rig back onto the original mesh. Use when the user wants auto-rigging for .obj/.fbx/.glb/.gltf/.dae/.vrm assets, a skeleton or skin weights for a character or creature, a UniRig environment prepared on a CUDA machine, batch rigging of a model directory, or an honest comparison between UniRig, SkinTokens, Tripo, Mixamo, AccuRig, and Blender Rigify. Triggers on: unirig, auto rig, auto-rigging, 3D rigging, skeleton prediction, skinning weights, rig a character, armature generation, rigged glb, rigged fbx, bone weights.
42 · bundle
193-map-499a16db
Maps images and data onto 3D surfaces using Three.js textures, covering types, material maps, wrapping, filtering, UV mapping, color space, and optimization.
7 · bundle
muapi-character-story-video
Generates a multi-part animated story video by establishing a consistent character, creating sequential scenes, and animating them using image generation and image-to-video models.
3.7k
3d-art-director-agent
Agent profile for art direction in 3D web design, product configurators, hero scenes, AR previews, and immersive visual interfaces.
1 · bundle
3d-games
Provides principles for 3D game development, covering rendering pipelines, shaders, physics, cameras, lighting, and LOD optimization.
0 · bundle
3d-ui
Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.
6
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
1
clay
AI 3D model generation agent. Generates text-to-3D and image-to-3D code (Python/JS/OpenSCAD) using Meshy, Tripo, Hunyuan3D, Rodin, Sloyd, and Stability APIs. Handles game pipeline integration, LOD, retopology, UV, and QC validation.
65 · bundle
hyperframes-keyframes
Creates seek-safe 2D/3D keyframe animations using GSAP, CSS, Anime.js, WAAPI, FLIP, SVG morph/draw, and text trails for HyperFrames compositions.
· bundle
threejs
Creates 3D elements and interactive browser experiences with Three.js, covering scenes, materials, controls, and post-processing.
1
threejs-fundamentals
Set up 3D scenes with Three.js, including scene, camera, renderer, Object3D hierarchy, coordinate systems, and math utilities.
2.5k
muapi-3d-logo-animation
Transforms a 2D logo into a premium 3D version and animates it with professional cinematic effects.
3.7k
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
0
threejs-materials
Create and configure Three.js materials including PBR, basic, phong, shader, and physical materials for 3D rendering.
2.5k
surrealdb
Expert guidance for architecting, developing, and operating SurrealDB 3, covering SurrealQL, multi-model data modeling, vector search, security, deployment, performance tuning, SDK integration, and ecosystem tools.
34 · bundle
matlab-use-scenario-builder
Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder.* sensor data (GPS, camera, lidar, actor tracks) using Scenario Builder for Automated Driving Toolbox. BUILD, EXPORT, or AUGMENT a virtual scenario/scene/map: ego or actor trajectories, trajectory smoothing, OpenCRG road-surface extraction, 3D asset generation, static-object placement, point-cloud georeferencing + elevation, lane-based ego localization, sensor-fusion tracking, scenario-event extraction (cut-ins, hard brakes, near-misses, ADAS disengagements), or export to RoadRunner, drivingScenario, OpenDRIVE, OpenCRG, OpenSCENARIO, or Unreal Engine. Also: log-to-scenario, scenario harvesting, accident/near-miss reconstruction, SOTIF (ISO 21448) and ISO 26262 scenario coverage, USGS-aerial-lidar augmentation, traffic-sign placement, vision-based vehicle classification for actor assets. NOT for raw-data import or multi-sensor sync/crop/offset/timestamp normalization — route those to matlab-import-driving-data.
920 · bundle
3d-asset-pipeline-agent
Agent profile for glTF/GLB/model asset pipeline review in 3D web, ecommerce, AR, and configurator projects.
1 · bundle
threejs-geometry
Create 3D shapes using Three.js built-in geometries, custom BufferGeometry, and instanced rendering.
2.5k
d3
D3.js data visualization library reference. Covers selections, data binding (enter/update/exit), scales, axes, shape generators (line/area/pie/arc), force layout, treemap, geo maps, transitions, event handlers, zoom, brush, and drag interactions.
12 · bundle
voice-designer
Builds detailed voice profiles for characters, narrators, brands, or AI agents, covering diction, syntax, rhythm, worldview, signature patterns, and failure modes, and can reverse-engineer profiles from writing samples or audit existing ones.
1
cinematic-3d-website
Use when building a scroll-driven cinematic 3D landing experience for any brand: AI-generated photoreal frames displaced into real 3D by depth maps, a scroll-scrubbed camera fly-through with weighted-leg pacing and per-leg camera moves, mouse parallax, explode-on-scroll shatter transitions, an ember particle field, warp streaks, a live in-scene terminal that runs a REAL product demo, a branded preloader, an exit handoff into the page below, a self-hosted display typeface, phone gyro parallax, and opt-in synthesized ambient sound. Covers 2K image generation via OpenRouter, depth maps, the WebGL engine, chrome (nav/consent) integration, the observe-first verify loop, and the flag-off ship posture.
0 · bundle
shader-material-design
Use this skill for custom shaders, materials, postprocessing, visual effects, uniforms, GLSL patterns. Trigger when the task involves 3d web work related to Shader Material Design, production implementation, audits, debugging, strategy, or validation.
1 · bundle
muapi-ai-fight-scene
Generate a high-cut-density action/fight scene by composing a 16-cell storyboard image and driving Seedance 2.0 image-to-video from that storyboard.
3.7k
3d-llm-injecting-the-3d-world-into-large-language-models-arx
3D-LLM: Injecting the 3D World into Large Language Models
6
3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle
character-design-sheet
Create consistent characters across AI-generated images using reference sheets, detailed descriptions, and LoRA techniques.
584
fal-3d
Generates 3D models from text or images via fal.ai, useful for game assets, AR previews, product mockups, and concept sculpting.
1
mengto-threejs
Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
0 · bundle
threejs-interaction
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
0
texture-art
Expert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim sheet, texture atlas, channel packing, material layering, wear and tear, edge wear, hand painted texture, stylized texture, UDIM workflow, height map vs normal, color ID map, material ID, texture seams, tiling texture, seamless texture, texture, pbr, substance-painter, substance-designer, quixel, megascans, normal-map, roughness, metallic, albedo, uv-mapping, baking, trim-sheet, material, hand-painted, stylized, photorealistic, game-art, 3d-art" mentioned.
128 · bundle
mengto-webgl-3d-object
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.
0 · bundle
agent-3d-modeler-v2
3D modeler v2 — Blender, Maya, ZBrush, texturing, rigging, animation, game assets, rendering
6