Results for “3d-reconstruction”

52 skills
More results
jorcan
3d-games
Provides principles for 3D game development, covering rendering pipelines, shaders, physics, cameras, lighting, and LOD optimization.
0 · bundle
omer-metin
3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle
haongo232
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3
diegojcn
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
1
cloudai-x
threejs-geometry
Create 3D shapes using Three.js built-in geometries, custom BufferGeometry, and instanced rendering.
2.5k
oimiragieo
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
0
cloudai-x
threejs-fundamentals
Set up 3D scenes with Three.js, including scene, camera, renderer, Object3D hierarchy, coordinate systems, and math utilities.
2.5k
tools-only
193-map-499a16db
Maps images and data onto 3D surfaces using Three.js textures, covering types, material maps, wrapping, filtering, UV mapping, color space, and optimization.
7 · bundle
jiachen-t-wang
3d-llm-injecting-the-3d-world-into-large-language-models-arx
3D-LLM: Injecting the 3D World into Large Language Models
6
cloudai-x
threejs-materials
Create and configure Three.js materials including PBR, basic, phong, shader, and physical materials for 3D rendering.
2.5k
lucassantana-dev
refactor-pipeline
Composite skill — safely refactor a module end-to-end with sequencing, parallel implementation, post-refactor cleanup, and rationale capture. Chains refactor-plan (phased plan + rollback) → three-man-team (architect/builder/reviewer in parallel) → fix-the-suite post-refactor → adr-write → docs-sync. Use for non-trivial refactors that need both careful sequencing and durable record.
1 · bundle
oimiragieo
threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
0
ichichuang
vue-giant-file-refactoring
Refactor Vue 3 giant files (>500 lines) using Blueprint-First Mode. Extract composables and UI sub-components while preserving 100% business logic.
0
srednoff888-art
shader-material-design
Use this skill for custom shaders, materials, postprocessing, visual effects, uniforms, GLSL patterns. Trigger when the task involves 3d web work related to Shader Material Design, production implementation, audits, debugging, strategy, or validation.
1 · bundle
jantoniofc
3d-ui
Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.
6
samuraigpt
muapi-floor-plan-rendering
Design a 2D floor plan and convert it into a realistic, high-quality 3D architectural rendering.
3.7k
oimiragieo
mengto-falling-leaves
Use when building falling leaves that read as leaves (not confetti): each leaf tumbling on its own axis with sideways slip driven by that tumble. Covers 2D canvas and instanced 3D, recycling, density maths, depth layering, tone-mapped colour, reduced motion, and visibility pausing—for maple, sakura, blossom, ash, or snowfall shapes.
0 · bundle
oimiragieo
cinematic-3d-website
Use when building a scroll-driven cinematic 3D landing experience for any brand: AI-generated photoreal frames displaced into real 3D by depth maps, a scroll-scrubbed camera fly-through with weighted-leg pacing and per-leg camera moves, mouse parallax, explode-on-scroll shatter transitions, an ember particle field, warp streaks, a live in-scene terminal that runs a REAL product demo, a branded preloader, an exit handoff into the page below, a self-hosted display typeface, phone gyro parallax, and opt-in synthesized ambient sound. Covers 2K image generation via OpenRouter, depth maps, the WebGL engine, chrome (nav/consent) integration, the observe-first verify loop, and the flag-off ship posture.
0 · bundle
samuraigpt
muapi-3d-logo-animation
Transforms a 2D logo into a premium 3D version and animates it with professional cinematic effects.
3.7k
lucassantana-dev
rag
Build and debug Retrieval-Augmented Generation pipelines — chunking, embedding, retrieval, reranking
1 · bundle
samuraigpt
muapi-multi-angle-reshoot
Re-renders a subject or scene from multiple dramatic camera angles while maintaining consistent identity and detail.
3.7k
bouclem
rag-engineer
Expert in building Retrieval-Augmented Generation systems. Masters embedding models, vector databases, chunking strategies, and retrieval optimization for LLM applications.
7
eli-yu-first
rigging-setup-guide
Provides step-by-step rigging setup guides for 2D and 3D character animation in Blender/Maya/Spine
6 · bundle
stribus
reversa-arquitetura-3d
Cria visualizações 3D interativas de arquitetura de software usando Three.js, gerando HTML standalone com cenas navegáveis por câmera livre. Use esta skill sempre que o usuário pedir para visualizar arquitetura, módulos, dependências, camadas ou hierarquia de chamadas em 3D. Deve ser ativada quando o usuário mencionar termos como "code city", "cidade de código", "arquitetura 3D", "dependency graph 3D", "module map 3D", "layer stack 3D", "call graph 3D", "architecture tour", "tour pela arquitetura", "visualizar software em 3D", "Three.js" no contexto de software, ou pedir para explorar a estrutura de um sistema com câmera 3D. Funciona com JSON de módulos (nome, pasta, LOC, complexidade) e dependências (grafo orientado). Sempre gera HTML standalone completo. Quando rodada pelo Time Reversa Docs, usa Three.js servido localmente em assets/vendor/ (offline-first).
1 · bundle
oimiragieo
mengto-threejs
Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
0 · bundle
akillness
unirig
Automatically rig 3D models with UniRig (VAST-AI-Research, SIGGRAPH'25) — predict a skeleton, predict skinning weights, and merge the rig back onto the original mesh. Use when the user wants auto-rigging for .obj/.fbx/.glb/.gltf/.dae/.vrm assets, a skeleton or skin weights for a character or creature, a UniRig environment prepared on a CUDA machine, batch rigging of a model directory, or an honest comparison between UniRig, SkinTokens, Tripo, Mixamo, AccuRig, and Blender Rigify. Triggers on: unirig, auto rig, auto-rigging, 3D rigging, skeleton prediction, skinning weights, rig a character, armature generation, rigged glb, rigged fbx, bone weights.
42 · bundle
seaworld008
clay
AI 3D model generation agent. Generates text-to-3D and image-to-3D code (Python/JS/OpenSCAD) using Meshy, Tripo, Hunyuan3D, Rodin, Sloyd, and Stability APIs. Handles game pipeline integration, LOD, retopology, UV, and QC validation.
65 · bundle
smith6jt-cop
vessel3d-frangi-bugfix
Frangi vesselness 3D filter: Ra formula correction, scikit-image deprecations, GPU VRAM guard
3
projectious-work
rag-engineering
Retrieval-Augmented Generation pipelines — ingestion, chunking, embedding, vector stores, retrieval, evaluation. Use when building a RAG pipeline, choosing chunking strategies or embedding models, debugging retrieval quality or hallucinations, evaluating an existing RAG system, or scaling/migrating vector stores.
0 · bundle
oimiragieo
mengto-webgl-3d-object
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.
0 · bundle
auto-skiller
remotion-video-creation
Provides domain-specific best practices for creating videos with Remotion in React, covering 3D, animations, audio, captions, charts, transitions, and more.
1 · bundle
adobe
reskin
Rebuild existing site pages with byte-faithful content on a separately-defined donor design system, preserving text, images, and metadata while applying a new visual design.
142 · bundle
nvidia
jetson-build-source
Rebuild kernel-side artifacts (DTBs, OOT modules, kernel Image) from source changes under bsp_sources/ and produce a manifest for staging into a BSP image.
2.2k · bundle
heygen
talking-head-recut
Packages an existing talking-head, interview, or podcast video with timed, designed graphic overlay cards—kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture—synced to the transcript, on a 16:9, 9:16, or 4:5 canvas.
· bundle