Results for “audio-isolation”

50 skills
More results
inference-sh
elevenlabs-voice-isolator
Remove background noise and isolate vocals from audio files using the inference.sh CLI and ElevenLabs voice isolator.
584
michaelschecht
audio-design
Design game audio systems including music, sound effects, ambient soundscapes, adaptive audio, and audio implementation strategy. Use when planning the sonic identity of a game. Also trigger for "game music", "sound effects", "game audio", "soundtrack", "SFX design", "ambient sound", or "adaptive music".
0
qhjqhj00
sdr
Quantifies audio source separation quality by computing the signal-to-distortion ratio (SDR) between ground-truth and estimated stems, with per-stem and record-level averaging.
3
neuralblitz
acoustics
Analyzes sound wave propagation, acoustic impedance, resonators, noise insulation, and musical instrument acoustics, with applications in concert halls, sonar, and noise barriers.
1
curiositech
sound-engineer
Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.
10 · bundle
smith6jt-cop
batch-isolation
Batch Signal Isolation with Recipe-Driven Processing
3
smith6jt-cop
multi-project-batch-isolation
Multi-project signal isolation with cascading recipe resolution
3
haongo232
game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
3
bytesagain
mix
Record, search, and analyze music and audio sessions with playback tracking. Use when logging audio sessions, searching metadata, analyzing listening data.
12 · bundle
elevenlabs
sound-effects
Generate sound effects from text descriptions using ElevenLabs, with support for looping, duration control, and prompt influence tuning.
363 · bundle
github
automate-this
Analyze a screen recording of a manual process and produce targeted, working automation scripts. Extracts frames and audio narration from video files, reconstructs the step-by-step workflow, and proposes automation at multiple complexity levels using tools already installed on the user machine.
36.2k
ichichuang
songsee
Generate spectrograms and audio feature visualizations (mel, chroma, MFCC, tempogram, etc.) from audio files via CLI. Useful for audio analysis, music production debugging, and visual documentation.
0 · bundle
lord1egypt
songsee
Generates spectrograms and multi-panel audio feature visualizations (mel, chroma, MFCC) from audio files via a Go CLI.
2
matlab
matlab-play-record-audio
Reference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.
920 · bundle
omer-metin
game-audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
128 · bundle
joshuashepherd
audio-scrape
Discovers podcasts via the iTunes Search API, parses RSS feeds, downloads audio, transcribes with OpenAI Whisper, chunks transcripts, and upserts results into a database table.
1
promisingcoder
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
0
smith6jt-cop
hdl73-signal-isolation
Batch signal isolation for Phenocycler spleen channels using matched blank pairs and kintsugi.signal
3
ziri22
agent-songsee-v2
Expert en analyse audio avancé (spectrograms, mel, chroma, MFCC, feature extraction, CLI)
6
eliferjunior
sox
Process audio files with SoX (Sound eXchange). Use when a user asks to apply audio effects, mix and combine audio tracks, convert audio formats, batch process audio files, normalize volume, trim silence, add reverb or echo, change tempo or pitch, split audio files, create spectrograms, generate test tones, resample audio, or build audio processing pipelines. Covers all SoX effects, format conversion, mixing, and batch workflows.
0
30eggis
game-development-game-audio-engineer
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
2
loopyluci
songsee
Audio spectrograms/features (mel, chroma, MFCC) via CLI.
1
seaworld008
tone
Game audio generation agent. Produces code (Python/JS/TS/Shell) for SFX, BGM, Voice, Ambient, and UI sounds using ElevenLabs/Stable Audio/MusicGen/Suno/OpenAI TTS/JSFXR. Handles LUFS normalization and middleware integration.
65 · bundle
jackychenlu
blucli
BluOS CLI (blu) for discovery, playback, grouping, and volume.
0
q2805187159
songsee
Generate spectrograms and audio feature visualizations (mel, chroma, MFCC, tempogram, etc.) from audio files via CLI. Useful for audio analysis, music production debugging, and visual documentation.
3
joshuashepherd
voice-designer
Builds detailed voice profiles for characters, narrators, brands, or AI agents, covering diction, syntax, rhythm, worldview, signature patterns, and failure modes, and can reverse-engineer profiles from writing samples or audit existing ones.
1
solizardking
sonoscli
Control Sonos speakers (discover/status/play/volume/group).
0
intelli-verse-x
ivx-qv-audio-video
Work with AudioSource, VideoPlayer, audio quiz playback, AI voice, and media streaming in QuizVerse.
0 · bundle
owl-listener
von-restorff-effect
Apply the Von Restorff Effect to make the most important element visually distinct from its surroundings, improving attention and recall.
1.7k
neuralblitz
acoustics-based-design
Acoustics Based Design Skill
1 · bundle
promisingcoder
sonoscli
Control Sonos speakers (discover/status/play/volume/group).
0
curiositech
panic-room-finder
Expert in residential hollow space detection, hidden room discovery, and safe room planning. Helps map house dimensions, identify anomalies suggesting hidden spaces, and safely explore potential voids. Knowledge of architectural history, construction methods, and non-destructive investigation techniques. Activate on "panic room", "hidden room", "secret room", "hollow space", "house mapping", "find hidden space", "room dimensions", "hidden door", "false wall", "priest hole", "prohibition era", "safe room". NOT for illegal entry, structural modifications without permits, or bypassing security systems.
10 · bundle
curiositech
app-sound-design
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
10
qcmuu
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
0 · bundle
q2805187159
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
3 · bundle