Results for “business-game”

51 skills
More results
michaelschecht
economy-design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
dracounion
life-as-game-framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
bdm-15
competitive-battlecard
Produce displace/team/ghost talk tracks for the incumbent on a recompete pursuit. Use when user wants competitive angles saved to the pursuit vault; optional multi-turn LLM for customer-facing phrasing.
0
michaelschecht
game-concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
30eggis
game-development-game-designer
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
2
owl-listener
business-design
Translate design decisions into business value by reading financials, mapping competitive landscapes, and defending design work in ROI terms.
1.7k
michaelschecht
game-balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
heath-gtm
co-sell-play
Run a co-sell with a partner on a named account and actually close together, not just trade a lead. It maps the account across both companies, sets who owns what so nothing falls between you, builds the joint value story neither of you tells alone, and plans the path to close so the partner is a force in the deal, not a spectator. Built for B2B partnerships and sales teams, customizable to your CRM and your co-sell motion. Trigger on "run a co-sell", "co-sell on this account", "map the account with our partner", "who owns what in this joint deal", "joint value story", or any partner co-sell request on a named account.
0 · bundle
heath-gtm
abm-play
Turn a target account list into a real account-based play, not a spray. It tiers the accounts, sets the research angle per tier, builds the multi-thread across marketing and sales, and orchestrates the touches so the account feels one coordinated motion instead of a rep and a marketer working past each other. Built for B2B revenue teams, customizable to your CRM and your channels. Trigger on "build an ABM play", "account-based plan for this list", "how do I run ABM on these accounts", "tier my target list", "coordinate marketing and sales on these accounts", or any account-based planning request.
0 · bundle
heath-gtm
business-case
Turn a champion's enthusiasm into a one-page business case the buying committee can approve. Frames the cost of the problem, the change you enable, the value model, and the risk of doing nothing, in the buyer's own numbers. Built for B2B sales teams, customizable to your value drivers and your CRM. Trigger on "build a business case", "ROI narrative", "justify the spend", "one-pager for the committee", "cost of doing nothing", or any deal that has to clear a budget holder.
0 · bundle
bankrbot
yoink
Play an onchain capture-the-flag game on Base by yoinking the flag from the current holder, checking game stats and leaderboards, and competing for the trophy using Bankr for transaction execution.
1.2k · bundle
lionelsimai
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
dracounion
life-game-optimization
当感到生活混乱、压力大、注意力分散,希望系统性地优化心智资源分配以提升创造力和生活体验时
11 · bundle
dracounion
career-game-design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
dracounion
life-as-game-design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
winbda
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
omer-metin
yc-playbook
The YC meta-game distilled from 4000+ funded companies. Demo day prep, batch dynamics, investor updates, "launch now" mentality, talking to users obsessively. This is the playbook that turned $125K checks into trillion-dollar companies. Use when "yc, y combinator, demo day, batch, investor update, office hours, launch now, talk to users, do things that don't scale, make something people want, startup school, yc application, series a prep, post-yc, yc, startup, accelerator, demo-day, fundraising, launch, users, growth" mentioned.
128 · bundle
dvcrn
game
Turns a one-sentence game concept into a complete, playable design with rules, components, and variations, and also designs gamification systems for real-world goals.
32
heath-gtm
deal-debrief
Run a real win/loss debrief on a single deal, not a shrug. It reconstructs what actually moved the deal, what nearly killed it, and the one repeatable lesson, then captures it so the next deal is run better instead of relearned the hard way. Built for B2B sales teams, customizable to your CRM and your deal process. Trigger on "debrief this deal", "why did we win", "why did we lose", "win/loss on this one", "what should we learn from this deal", or any single-deal retrospective.
0 · bundle
affaan-m
finance-billing-ops
Provides evidence-first revenue, pricing, refunds, team-billing, and billing-model truth workflows for sales snapshots, pricing comparisons, duplicate-charge diagnosis, or code-backed billing reality.
226k
michaelschecht
game-analytics
Design telemetry systems, define KPIs, analyze player behavior data, and set up dashboards for data-driven game design decisions. Use when instrumenting a game for analytics or interpreting player data. Also trigger for "game telemetry", "player analytics", "game metrics", "KPIs", "player retention", "funnel analysis", or "player behavior".
0
omer-metin
web3-gaming
Comprehensive expertise in blockchain game development, including play-to-earn (P2E) mechanics, play-to-own (P2O) models, in-game economies, NFT integration, dual token systems, and sustainable game tokenomics. Covers Unity/Unreal blockchain integration, anti-cheat considerations, and DeFi-gaming fusion. Use when "web3 game, blockchain game, play to earn, P2E, play to own, P2O, game economy, in-game tokens, gaming NFT, game items, metaverse, gamefi, skill-based gaming, gaming rewards, virtual economies, " mentioned.
128 · bundle
enuno
yoink
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder, check game stats and leaderboards, view player scores, and compete for the trophy. Uses Bankr for transaction execution.
1
wondelai
37signals-way
Shape, bet, and build products using the 37signals philosophy from Getting Real, Rework, and Shape Up — fix time, flex scope, and ship with small autonomous teams.
1.6k · bundle
phuryn
monetization-strategy
Brainstorm 3-5 monetization strategies with audience fit, risks, and validation experiments for a product or feature.
22.6k
georgeqle
game-workflow
Use only for video game projects; route research, validation, roadmap, metrics, and launch work through the game pack
1 · bundle
tinh2
balance-test
Analyzes game balance by extracting stats from code and running mathematical simulations, including DPS tier lists, TTK matrices, EHP comparisons, economy stress tests, progression pacing, and Monte Carlo RNG simulations.
13
heath-gtm
save-play
Turn an at-risk account into a churn-save play. It diagnoses the real reason behind the risk (not the stated one), lays out the commercial and non-commercial levers you can pull, and builds a multi-touch save sequence with owners and dates. Built for B2B customer success teams, customizable to your CRM and product analytics. Trigger on "this account is going to churn", "build a save play", "why are they leaving", "at-risk renewal", "how do I keep this account", or any retention rescue.
0 · bundle
qhjqhj00
c2c-eval
Benchmarks language model agents on the C2C multi-agent negotiation task, reporting win rate across starting positions.
3
georgeqle
game-audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
dvy1987
business-modeling
Pick the right business-model canvas (Lean Canvas, Business Model Canvas, or Value Proposition Canvas) for the stage and fill it with specifics — one segment, one primary canvas, top-3 assumptions, no fluff in the moat or channel boxes. Load when the user asks to fill a business model canvas, lean canvas, value proposition canvas, model this business, map the business model, says "fill the BMC", "make a Lean Canvas", "Value Proposition Canvas for this", "model this idea", "what's the business model", "design the business model". Sub-skill of `venture-exploration`. Hard-bans "everyone" segments, generic channels ("SEO/social/content/ads"), and "unfair advantage = AI/data/network effects" with no concrete asset. Does NOT score viability — for that use `idea-evaluation`.
3 · bundle
salacoste
bmad-agent-analyst
Strategic business analyst and requirements expert. Use when the user asks to talk to Mary or requests the business analyst.
1 · bundle
theheavenlyd3mon
37signals-way
Build lean, opinionated products using the 37signals philosophy from Getting Real, Rework, and Shape Up. Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", or "opinionated software". Also trigger when cutting scope to ship faster, running small teams, avoiding long-term roadmaps, or eliminating meetings. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
28 · bundle
haongo232
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
3
heath-gtm
champion-plan
Build a champion, do not just hope you have one. It identifies who inside the account can sell for you, arms them with the internal-sell narrative and a one-pager they can forward, and plans the multi-thread so the deal does not rest on one person. Built for B2B sales teams, customizable to your CRM and your deal process. Trigger on "who is my champion", "build a champion", "arm my champion", "this deal is single-threaded", "help them sell internally", or any multi-thread or champion-development request.
0 · bundle