Results for “camera-movement”
54 skillsIpcam
Controls IP cameras via RTSP for snapshots and recording, and ONVIF for PTZ movement, presets, and network discovery, with support for common camera brands.
1 · bundle
Kinetic Multicam
Turns a single talking-head video into a video-to-video prompt with kinetic supers and rapid camera whips, preserving the original footage.
28 · bundle
Storyboard Creation
Generate visual storyboards with AI image generation, covering shot types, camera angles, movement, continuity rules, and panel layout for video planning and pre-production.
584
More results
Motion Doctrine
Defines the high-level motion law for multi-scene videos, ensuring seamless transitions and continuous camera movement through vector rules, carriers, causal motion, and seam enforcement.
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Camerax
Provides procedural guidance and standard patterns for building Android camera applications with CameraX, including Camera2Interop, Media3 integrations, and handling hardware diversity.
6.1k · bundle
Camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
Camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
Camsnap
Capture snapshots, clips, or motion events from RTSP/ONVIF cameras using the camsnap CLI.
1
Camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
Camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
Camsnap
Captures snapshots, clips, and motion events from configured IP cameras using the camsnap CLI.
61
Camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
Camsnap
Capture frames or clips from RTSP/ONVIF cameras.
9
Viewport
Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.
605 · bundle
Video Processing
This skill provides guidance for video analysis and processing tasks using computer vision techniques. It should be used when analyzing video frames, detecting motion or events, tracking objects, extracting temporal data (e.g., identifying specific frames like takeoff/landing moments), or performing frame-by-frame processing with OpenCV or similar libraries.
1
Motion
Motion animation library for JavaScript, React and Vue. Use when creating animations, gestures, layout transitions, scroll-linked effects, or working with motion values and animation controls.
0 · bundle
Camsnap
Capture frames or clips from RTSP/ONVIF cameras.
2 · bundle
Oversized Cursor
Provides a production-proven oversized macOS-style cursor technique for launch videos, covering size, entry, tip-targeting, click animation, and exit laws to carry the viewer's eye.
Hyperframes Keyframes
Creates seek-safe 2D/3D keyframe animations using GSAP, CSS, Anime.js, WAAPI, FLIP, SVG morph/draw, and text trails for HyperFrames compositions.
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Camera1 To Camerax
Migrate legacy Android camera implementations (Camera1 or raw Camera2 APIs) to CameraX, a lifecycle-aware Jetpack library that resolves rotation issues and handles device dependencies.
6.1k
Motion Graphics
Creates short, design-led motion graphics like kinetic typography, data visualizations, logo reveals, and animated maps, rendered as MP4 or transparent overlays.
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Remotion Video
Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code.
105 · bundle
Remotion
Best practices and comprehensive guide for Remotion - programmatic video creation in React with animations, compositions, and media handling
5 · bundle
Remotion Markup
Guidance for writing Remotion React markup with animation patterns, media handling, sequences, effects, and advanced features like 3D, audio visualization, and parameterized videos.
3.9k · bundle
Motion Canvas
Motion Canvas framework reference covering project setup, core concepts (generators, signals, refs, scene hierarchy, timing, utilities), and 2D components (shapes, paths, text, media, layout, camera, transitions, custom components). Use when building or editing Motion Canvas scenes.
63 · bundle
Motion Graphics
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
0 · bundle
Controlnet Pose
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
33
Motion System
Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.
1.7k
Threejs Interaction
Handle user input in Three.js scenes with raycasting, mouse/touch interaction, and camera controls including Orbit, Fly, FirstPerson, PointerLock, Trackball, and Map controls.
2.5k
Remotion
Best practices and comprehensive guide for Remotion - programmatic video creation in React with animations, compositions, and media handling
0 · bundle
Controlnet Pose
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
12
Design Motion
Design and implement new isolated motion — micro-interactions, page transitions, scroll, hover — with Framer Motion, CSS, or GSAP. Use when adding one animation to a new surface. Existing-app coherent pass → enhance-motion. Do not fire for "motion pass across the app".
8 · bundle
Remotion Best Practices
Create and edit video compositions in React using Remotion, with guidance on layout, animation, assets, captions, effects, and rendering.
3.9k · bundle
Matlab Enhance Camera Image
Read BEFORE troubleshooting or enhancing camera image quality. Diagnoses and enhances image quality from cameras connected via Image Acquisition Toolbox or USB Webcams support package. Discovers camera capabilities at runtime, analyzes captured images for quality issues (brightness, contrast, sharpness, noise, color balance, backlighting), suggests hardware setting adjustments tailored to the specific camera, and applies Image Processing Toolbox enhancement functions. Use when a user wants to improve camera image quality, troubleshoot dark/blurry/noisy/grainy/ overexposed/washed out/color cast images, or optimize camera settings.
920 · bundle
Image To Video
Animate any still image on RunComfy — this skill is a smart router that matches the user's intent to the right i2v model in the RunComfy catalog. Picks HappyHorse 1.0 I2V (Arena #1, native audio, identity preservation) for general animations, Wan 2.7 with `audio_url` for custom-voiceover lip-sync, or Seedance 2.0 Pro for multi-modal animation from image + reference video + reference audio. Bundles each model's documented prompting patterns so the caller gets sharper output without burning iterations on the wrong model. Calls `runcomfy run <vendor>/<model>/image-to-video` (or endpoint variant) through the local RunComfy CLI. Triggers on "image to video", "image-to-video", "i2v", "animate image", "make this move", or any explicit ask to turn a still into video.
5
Motion Canvas Agent
Agent tooling for Motion Canvas — seek, screenshot, scene graph inspection, settings control, and rendering via HTTP API. Requires a browser with the editor open.
63 · bundle